Timeline for How to align an object along a spiral without distortion?
Current License: CC BY-SA 4.0
25 events
when toggle format | what | by | license | comment | |
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Sep 2, 2022 at 21:00 | history | tweeted | twitter.com/StackBlender/status/1565806789043666944 | ||
Sep 2, 2022 at 18:14 | history | became hot network question | |||
Sep 2, 2022 at 13:45 | comment | added | Gordon Brinkmann | Done, if there's any questions let me know, but I'm afk for now. | |
Sep 2, 2022 at 13:43 | history | edited | Harry McKenzie♦ | CC BY-SA 4.0 |
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Sep 2, 2022 at 13:23 | comment | added | Pat D | @GordonBrinkmann That would be awesome, I can't thank you enough! | |
Sep 2, 2022 at 13:20 | comment | added | Gordon Brinkmann | I will add this and upload a blend file to my answer. | |
Sep 2, 2022 at 13:18 | comment | added | Pat D | One more question maybe for the GeoNodes approach: Is it possible to easily apply a certain rotation around the spiral per stack? Can I for example (in your last image) rotate each object/stack by an additional 10° around the spiral (around the axis/tangent it is aligned to)? So, first one starts at 0°, second one 10°, third one 20°, fourth one 30°, and so on. I assume it works with some more nodes in a weird combination, but this is still quite confusing to me. | |
Sep 2, 2022 at 13:07 | vote | accept | Pat D | ||
Sep 2, 2022 at 13:05 | comment | added | Pat D | Oh wow, thank you so much! The solutions are often so simple, but Blender requires so much effort to learn all such things. I will check your answer of course, it seems very easy to follow. Thanks a lot for your efforts! | |
Sep 2, 2022 at 12:53 | comment | added | Gordon Brinkmann | I've downloaded your file. The scale on the AGA stack isn't applied. Select it, press Ctrl+A > Apply > Scale. Then it works, but have a look at my answer anyway, it's worthwhile to check out Geometry Nodes. | |
Sep 2, 2022 at 12:43 | comment | added | Pat D | Thanks! I edited my post to add the file in the end. Will have a look at Gordon's answer :-) | |
Sep 2, 2022 at 12:42 | history | edited | Pat D | CC BY-SA 4.0 |
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Sep 2, 2022 at 12:24 | comment | added | Gordon Brinkmann | @moonboots Yep, just thought the same and edited my comment ;) | |
Sep 2, 2022 at 12:23 | comment | added | moonboots | Yes there shouldn't be any deformation, maybe he as given a modifier to his object? | |
Sep 2, 2022 at 12:20 | comment | added | Gordon Brinkmann | Actually, as @moonboots said if I parent the object to the plane and use face instancing it's not distorted in my Blender either... I provided a Geometry Nodes answer here, but nevertheless it's strange that your face instances are distorted. Are you using any modifiers etc. on the instanced objects which we can't see in the screenshots? Maybe they are the reason. | |
Sep 2, 2022 at 12:09 | answer | added | Gordon Brinkmann | timeline score: 8 | |
Sep 2, 2022 at 12:07 | comment | added | moonboots | You can upload your file here, read the instructions: blend-exchange.com | |
Sep 2, 2022 at 11:53 | comment | added | moonboots | if you've just parented the object to the plane that's what should happen... but maybe share your file? | |
Sep 2, 2022 at 11:49 | comment | added | Pat D | Hi, imagine you have the upper image with just the planes (without the object) along the spiral. Now, if you replace each plane with the object as in the second picture, you would have what I want to achieve. So, let's say the object in the second picture is parallel to the plane with the center of the object being on the plane. I want the object to be parallel to each of the planes in the spiral without being deformed. If I simply use the plane as the parent of the object, I get the the top picture, meaning that each object is not parallel to the planes and also deformed. I hope this helps! | |
Sep 2, 2022 at 11:22 | comment | added | moonboots | hello could you please make a drawing of what you're trying to achieve with the instances? for example is it supposed to stay vertical etc? | |
Sep 2, 2022 at 10:58 | comment | added | Pat D | Indeed, I am not familiar with geometry nodes and pretty new to Blender. Thanks for mentioning geometry nodes, though! I would highly appreciate if you could be more specific or refer to a suitable tutorial. Is it after creating the plane array, when I should use GeoNodes, or is it a completely different approach? | |
Sep 2, 2022 at 10:38 | comment | added | Onyx | The asker may not be familiar with GeoNodes, or even Blender in general, so there is probably a friendlier way of phrasing that comment, Chris. If you have a solution, maybe post a full answer and explanation instead of vaguely pointing in a direction? | |
Sep 2, 2022 at 10:19 | comment | added | Chris | This is a perfect example for using geometry nodes! Did u ever consider it? | |
S Sep 2, 2022 at 10:13 | review | First questions | |||
Sep 2, 2022 at 10:39 | |||||
S Sep 2, 2022 at 10:13 | history | asked | Pat D | CC BY-SA 4.0 |