Timeline for How to Randomly Delay Animation for Geometry Node Instances?
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Apr 16, 2022 at 23:29 | comment | added | WhisperingShiba | @HarryMcKenzie ctrl-f 'keyframe_insert' | |
Apr 16, 2022 at 23:15 | comment | added | WhisperingShiba | @HarryMcKenzie github.com/HarrisonLeece/blender_bpy_script_examples Check out the 'use bpy to keyframe' folder. | |
Apr 16, 2022 at 22:57 | comment | added | Harry McKenzie♦ | hey thank you. thats fine il just try to get an idea from it, can u kindly share a link? :) | |
Apr 16, 2022 at 18:31 | comment | added | WhisperingShiba | @HarryMcKenzie You could use bpy to set keyframes using my complex logic. I could upload some of my bpy scrips to github that I use to set complex animations using keyframes from csv data, but unfortunately it will only give you some guidelines. | |
Apr 16, 2022 at 14:54 | comment | added | Harry McKenzie♦ | thanks for your response. unfortunately this will only sort of work for one animation which is the one at starting at frame 0. it will not work for the following sets of animations that start further down the timeline. Also the "Growth" input parameter is on the timeline animating from 0 to 1. putting the condition will only stop it from flowing and once the condition is met it will not be 0 anymore but somewhere between 0 and 1 if not already 1. I need it still to be 0 and only start animating towards 1 when the condition is met. | |
Apr 16, 2022 at 3:56 | history | answered | WhisperingShiba | CC BY-SA 4.0 |