Timeline for How do I add a screw modifier to an object made of several joined meshes?
Current License: CC BY-SA 4.0
6 events
when toggle format | what | by | license | comment | |
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Feb 25, 2022 at 9:19 | comment | added | Robin Betts♦ | blender.stackexchange.com/a/136097/35559 | |
Feb 25, 2022 at 8:56 | comment | added | Robin Betts♦ | (Don't go too much by the name) The Screw modifier generates new geometry. It doesn't just deform existing geometry. In other packages, it might be called something like 'Lathe'. Simple Deform > Twist can deform geometry, but the suggestions that have been made here would be easier. | |
Feb 25, 2022 at 6:56 | answer | added | Chris | timeline score: 1 | |
Feb 25, 2022 at 4:58 | comment | added | moonboots | you need to use another method like Array + Curve modifier, with a spiral as curve | |
S Feb 25, 2022 at 3:53 | review | First questions | |||
Feb 25, 2022 at 8:17 | |||||
S Feb 25, 2022 at 3:53 | history | asked | wowsocool | CC BY-SA 4.0 |