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added 7 characters in body
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Robin Betts
  • 78.8k
  • 10
  • 79
  • 199

Blender is not NURBS modeler (even though it has a basic shapes) ...
Also I'm not sure if DAE can handle this kind of data. Export is usually converted to polygons.

To smooth curvature you can

  • simply use Shade Smooth with Normals set to Auto to keep edges sharp ...
  • or with combination of Subdivision Surface modifier limited to Angle ...
  • or create an curve oval shape and use another curve with such vertical profile to be Bevel of first curve

Under blender 3 it can be done also via Bevel Profile properties of the first oval shape ... See Manual

Blender is not NURBS modeler (even it has a basic shapes) ...
Also I'm not sure if DAE can handle this kind of data. Export is usually converted to polygons.

To smooth curvature you can

  • simply use Shade Smooth with Normals set to Auto to keep edges sharp ...
  • or with combination of Subdivision Surface modifier limited to Angle ...
  • or create an curve oval shape and use another curve with such vertical profile to be Bevel of first curve

Under blender 3 it can be done also via Bevel Profile properties of the first oval shape ... See Manual

Blender is not NURBS modeler (even though it has a basic shapes) ...
Also I'm not sure if DAE can handle this kind of data. Export is usually converted to polygons.

To smooth curvature you can

  • simply use Shade Smooth with Normals set to Auto to keep edges sharp ...
  • or with combination of Subdivision Surface modifier limited to Angle ...
  • or create an curve oval shape and use another curve with such vertical profile to be Bevel of first curve

Under blender 3 it can be done also via Bevel Profile properties of the first oval shape ... See Manual

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vklidu
  • 37.2k
  • 1
  • 64
  • 143

Blender is not NURBS modeler (even it has a basic shapes) ...
Also I'm not sure if DAE can handle this kind of data. Export is usually converted to polygons.

To smooth curvature you can

  • simply use Shade Smooth with Normals set to Auto to keep edges sharp ...
  • or with combination of Subdivision Surface modifier limited to Angle ...
  • or create an curve oval shape and use another curve with such vertical profile to be Bevel of first curve

Under blender 3 it can be done also via Bevel Profile properties of the first oval shape ... See Manual