Timeline for Table Lamp effect gone really bad on Eevee
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Dec 6, 2021 at 20:35 | comment | added | Gordon Brinkmann | Glad I could help. Sorry I didn't repeat it in the final explanation, I was just focusing on the indirect lighting and thought I made it clear before that you have to do this if you want a bright inside. | |
Dec 6, 2021 at 20:32 | comment | added | Paul | Mixing diffuse with translucency fixed it. now i got a really good result. | |
Dec 6, 2021 at 20:22 | comment | added | Gordon Brinkmann | @MartyFouts As I said in the answer, baking indirect lighting might work here, but I'm not experienced in this and I guess it would make things more complicated whereas the second lanp is an easy workaround which is more flexible since no baking is involved. | |
Dec 6, 2021 at 20:19 | comment | added | Gordon Brinkmann | @Silly3D I explained in the answer that the dark inside is caused by using a Translucent BSDF only without mixing with a Diffuse BSDF or Principled BSDF, which I would recommend even when you're using Cycles. So it's all in the answer. 😉 | |
Dec 6, 2021 at 18:03 | comment | added | Marty Fouts | Would baking the indirect lighting work here? | |
Dec 6, 2021 at 16:49 | vote | accept | Paul | ||
Dec 6, 2021 at 16:48 | comment | added | Paul | I think thats is the only solution, but the dark inside of the light stills remains, that make it looks strange like a lamp inside something and is dark, but is the best i can get with eevee. | |
Dec 6, 2021 at 7:53 | history | edited | Gordon Brinkmann | CC BY-SA 4.0 |
added 782 characters in body
|
Dec 6, 2021 at 7:26 | history | edited | Gordon Brinkmann | CC BY-SA 4.0 |
added 802 characters in body
|
Dec 6, 2021 at 7:09 | history | answered | Gordon Brinkmann | CC BY-SA 4.0 |