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Dec 6, 2021 at 20:35 comment added Gordon Brinkmann Glad I could help. Sorry I didn't repeat it in the final explanation, I was just focusing on the indirect lighting and thought I made it clear before that you have to do this if you want a bright inside.
Dec 6, 2021 at 20:32 comment added Paul Mixing diffuse with translucency fixed it. now i got a really good result.
Dec 6, 2021 at 20:22 comment added Gordon Brinkmann @MartyFouts As I said in the answer, baking indirect lighting might work here, but I'm not experienced in this and I guess it would make things more complicated whereas the second lanp is an easy workaround which is more flexible since no baking is involved.
Dec 6, 2021 at 20:19 comment added Gordon Brinkmann @Silly3D I explained in the answer that the dark inside is caused by using a Translucent BSDF only without mixing with a Diffuse BSDF or Principled BSDF, which I would recommend even when you're using Cycles. So it's all in the answer. 😉
Dec 6, 2021 at 18:03 comment added Marty Fouts Would baking the indirect lighting work here?
Dec 6, 2021 at 16:49 vote accept Paul
Dec 6, 2021 at 16:48 comment added Paul I think thats is the only solution, but the dark inside of the light stills remains, that make it looks strange like a lamp inside something and is dark, but is the best i can get with eevee.
Dec 6, 2021 at 7:53 history edited Gordon Brinkmann CC BY-SA 4.0
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Dec 6, 2021 at 7:26 history edited Gordon Brinkmann CC BY-SA 4.0
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Dec 6, 2021 at 7:09 history answered Gordon Brinkmann CC BY-SA 4.0