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iKlsR
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It's simply that some of your normals that are wrong...

selectSelect all faces CTRL-ACtrlA, press CTRL-NCtrlN to recalculate the normals (or menu-> Mesh-> Normalsfrom the -> recalculate outside3d view header use Mesh > Normals > Recalculate Outside).

thisThis can happen when creating faces and selecting vertices in a different order than blender expects.

It's simply some of your normals that are wrong...

select all faces CTRL-A, press CTRL-N to recalculate the normals (or menu-> Mesh-> Normals -> recalculate outside)

this can happen when creating faces and selecting vertices in a different order than blender expects.

It's simply that some of your normals that are wrong...

Select all faces CtrlA, press CtrlN to recalculate the normals (or from the 3d view header use Mesh > Normals > Recalculate Outside).

This can happen when creating faces and selecting vertices in a different order than blender expects.

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oenvoyage
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It's simply some of your normals that are wrong...

select all faces CTRL-A, press CTRL-N to recalculate the normals (or menu-> Mesh-> Normals -> recalculate outside)

this can happen when creating faces and selecting vertices in a different order than blender expects.