Timeline for How to duplicate an object with rig and animation?
Current License: CC BY-SA 3.0
18 events
when toggle format | what | by | license | comment | |
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Feb 11, 2020 at 13:03 | vote | accept | beavoru | ||
Feb 11, 2020 at 13:03 | vote | accept | beavoru | ||
Feb 11, 2020 at 13:03 | |||||
Feb 11, 2020 at 13:03 | vote | accept | beavoru | ||
Feb 11, 2020 at 13:03 | |||||
Feb 11, 2020 at 13:03 | vote | accept | beavoru | ||
Feb 11, 2020 at 13:03 | |||||
Feb 10, 2020 at 17:05 | answer | added | Klaus | timeline score: 1 | |
Jul 10, 2015 at 20:35 | answer | added | Gareth Lewis | timeline score: 1 | |
Feb 6, 2015 at 19:22 | answer | added | Polosson | timeline score: 4 | |
Feb 6, 2015 at 4:20 | comment | added | ruckus | @X-27 wanna put that as an answer so we can get this off our unanswered list? Thanks! | |
Feb 4, 2015 at 2:54 | history | edited | iKlsR | CC BY-SA 3.0 |
edited tags; edited title
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Feb 3, 2015 at 19:41 | history | tweeted | twitter.com/#!/StackBlender/status/562697367158521856 | ||
Feb 3, 2015 at 18:16 | comment | added | Humilton | But if that's your issue, I doubt it's difficult if you copy the vertex groups as well =) But that's out of my field. | |
Feb 3, 2015 at 18:13 | comment | added | Humilton | I don't know. I've never skinned a half-finished mesh before. | |
Feb 3, 2015 at 17:57 | comment | added | beavoru | Will i need to re-skin the character? | |
S Feb 3, 2015 at 14:20 | history | edited | David | CC BY-SA 3.0 |
Added relevant tags and some small spelling errors
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S Feb 3, 2015 at 14:20 | history | suggested | Humilton | CC BY-SA 3.0 |
Added relevant tags and some small spelling errors
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Feb 3, 2015 at 14:13 | review | Suggested edits | |||
S Feb 3, 2015 at 14:20 | |||||
Feb 3, 2015 at 14:10 | comment | added | Humilton | How about using a mirror for the mesh, and then mirror the rig(blender.stackexchange.com/questions/24026/…)? | |
Feb 3, 2015 at 14:06 | history | asked | beavoru | CC BY-SA 3.0 |