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Feb 11, 2020 at 13:03 vote accept beavoru
Feb 11, 2020 at 13:03 vote accept beavoru
Feb 11, 2020 at 13:03
Feb 11, 2020 at 13:03 vote accept beavoru
Feb 11, 2020 at 13:03
Feb 11, 2020 at 13:03 vote accept beavoru
Feb 11, 2020 at 13:03
Feb 10, 2020 at 17:05 answer added Klaus timeline score: 1
Jul 10, 2015 at 20:35 answer added Gareth Lewis timeline score: 1
Feb 6, 2015 at 19:22 answer added Polosson timeline score: 4
Feb 6, 2015 at 4:20 comment added ruckus @X-27 wanna put that as an answer so we can get this off our unanswered list? Thanks!
Feb 4, 2015 at 2:54 history edited iKlsR CC BY-SA 3.0
edited tags; edited title
Feb 3, 2015 at 19:41 history tweeted twitter.com/#!/StackBlender/status/562697367158521856
Feb 3, 2015 at 18:16 comment added Humilton But if that's your issue, I doubt it's difficult if you copy the vertex groups as well =) But that's out of my field.
Feb 3, 2015 at 18:13 comment added Humilton I don't know. I've never skinned a half-finished mesh before.
Feb 3, 2015 at 17:57 comment added beavoru Will i need to re-skin the character?
S Feb 3, 2015 at 14:20 history edited David CC BY-SA 3.0
Added relevant tags and some small spelling errors
S Feb 3, 2015 at 14:20 history suggested Humilton CC BY-SA 3.0
Added relevant tags and some small spelling errors
Feb 3, 2015 at 14:13 review Suggested edits
S Feb 3, 2015 at 14:20
Feb 3, 2015 at 14:10 comment added Humilton How about using a mirror for the mesh, and then mirror the rig(blender.stackexchange.com/questions/24026/…)?
Feb 3, 2015 at 14:06 history asked beavoru CC BY-SA 3.0