Timeline for Is it possible to do Cloth/Hair Physics with bones?
Current License: CC BY-SA 4.0
17 events
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Oct 19 at 10:06 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
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Jan 14, 2023 at 6:53 | comment | added | Shantanu Karkare | Using simulations on bones speeds up the workflow greatly and allows game compatible character animations. The strongest workflow I have seen for this is in this video by Pierrick Picaut. Take a look here youtu.be/1cXyIjaFxXY | |
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Apr 4, 2022 at 23:48 | answer | added | Jay C. Besch | timeline score: 0 | |
Oct 13, 2021 at 1:56 | comment | added | user1539405 | Thanks! I'll check it out. Also noticed you're the guy who helped with my twisty-forearm model. I've since really gone over the video linked in that question and am currently working on some clothes clipping issues if you find yourself curious. I have appreciated the topology, though it isn't liking the clothes :P blender.stackexchange.com/questions/240519/… | |
Oct 12, 2021 at 11:33 | comment | added | Blunder | Here is an example of a cloth sim that controls the bones of a tail cap. Could work for hair, too? blender.stackexchange.com/questions/41235/… | |
Oct 12, 2021 at 8:23 | comment | added | user1539405 | Looking to export to a game engine, but not really done animation beyond rigging a basic model and a walk animation. I'm not entirely sure how animating without bones would work in that environment | |
Oct 12, 2021 at 0:05 | review | Close votes | |||
Oct 12, 2021 at 10:52 | |||||
Oct 12, 2021 at 0:01 | comment | added | Blunder | Hair, especially thick cartoon hair, can be animated by Softbody or Cloth physics. No bones are needed: blender.stackexchange.com/q/238677/107598. And yes, a cloak, dress, or robe can be animated with bones. imgur.com/a/nyNPbeR. You need to add bones and create a rig. IK helps with the animation. (blender.stackexchange.com/questions/233945/…). Cloth sim and rigged animation is a complicated couple. It also depends on what you're going to do. Pure animation in Blender or export to a game engine? | |
Oct 11, 2021 at 23:34 | history | asked | user1539405 | CC BY-SA 4.0 |