Timeline for How can I blend a matcap material with a texture
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Feb 5, 2015 at 12:21 | vote | accept | MrFlamey | ||
Jan 30, 2015 at 5:39 | answer | added | MrFlamey | timeline score: 3 | |
Jan 30, 2015 at 3:08 | comment | added | MrFlamey | Thanks. This is a decent workaround/solution, although it has to be done per material. I added Blender's mc01 matcap texture to the material's texture stack at the top, and set the blend mode to multiply and the material to shadeless. It's best to modify the matcap to have higher contrast, but this works. | |
Jan 29, 2015 at 11:26 | answer | added | Gretter | timeline score: 0 | |
Jan 29, 2015 at 10:18 | comment | added | gandalf3 | You can do this by setting the texture mapping to Normal. See blender.stackexchange.com/a/554/599 | |
Jan 29, 2015 at 10:05 | history | asked | MrFlamey | CC BY-SA 3.0 |