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Feb 5, 2015 at 12:21 vote accept MrFlamey
Jan 30, 2015 at 5:39 answer added MrFlamey timeline score: 3
Jan 30, 2015 at 3:08 comment added MrFlamey Thanks. This is a decent workaround/solution, although it has to be done per material. I added Blender's mc01 matcap texture to the material's texture stack at the top, and set the blend mode to multiply and the material to shadeless. It's best to modify the matcap to have higher contrast, but this works.
Jan 29, 2015 at 11:26 answer added Gretter timeline score: 0
Jan 29, 2015 at 10:18 comment added gandalf3 You can do this by setting the texture mapping to Normal. See blender.stackexchange.com/a/554/599
Jan 29, 2015 at 10:05 history asked MrFlamey CC BY-SA 3.0