Timeline for Find active camera from Python
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Sep 6, 2021 at 18:32 | comment | added | Markus von Broady | @MrMelqui "disable" an active camera this way and press F12 - the image will still be rendered from that camera. At least in 2.93... | |
Sep 6, 2021 at 18:15 | comment | added | MrMelqui | @MarkusvonBroady You should try pressing the disable in processing icon that is to the right of the name, with that it will tell you camera disabled | |
Sep 6, 2021 at 15:24 | comment | added | Markus von Broady | @batFINGER I tested the code and indeed it says all cameras are "activada". The code doesn't work. | |
Sep 6, 2021 at 14:20 | review | Late answers | |||
Sep 6, 2021 at 15:03 | |||||
Sep 6, 2021 at 14:19 | comment | added | batFINGER |
I was under the impression hide_render was an object property that ... stopped an object from being rendered, (which doesn't really matter for a non rendered object like a camera, empty etc)
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Sep 6, 2021 at 14:06 | comment | added | brockmann |
Suggest iterate through all objects of the scene bpy.context.scene.objects instead.
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S Sep 6, 2021 at 14:01 | review | First answers | |||
Sep 6, 2021 at 16:34 | |||||
S Sep 6, 2021 at 14:01 | history | answered | MrMelqui | CC BY-SA 4.0 |