Timeline for How to hollow a complex object?
Current License: CC BY-SA 4.0
5 events
when toggle format | what | by | license | comment | |
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Sep 8, 2021 at 19:51 | comment | added | BGreenstone | I appreciate the suggestion, but it's still a very manual process with no precision control. I really need an automated tool where I can tell it exactly how thick I want the walls to be and just have it do it - exactly how Meshmixer does it. Anything else will just take more time and result in a less accurate final model. Blender simply needs a proper Solidify or Hollow modifier. | |
Sep 2, 2021 at 20:17 | comment | added | Alexandre Marcati | You could also just use solidify, then use decimate to simplify the mesh of the inner island. | |
Sep 2, 2021 at 20:15 | comment | added | Alexandre Marcati | It wouldn't take a very long time. Create a cube. Subdivide it at least twice. Apply the subdivision. make sure this new shape is bigger than the objet and use shrinkwrap to project onto your object. Vois-la, you have the rough shape of your object. Scale it down or use the shrink tool so it fits inside your object, invert normals and join. | |
Aug 31, 2021 at 21:05 | comment | added | BGreenstone | Yes, and that's exactly what I used to do before I discovered the Hollow feature in Meshmixer. Unfortunately, the Boolean method is extremely rough and not an efficient way to do it - building a rough inverse of what you want to carve out takes a very long time on a complex model. With a proper Hollow option you can set how thick you want the walls, and how high resolution you want the mesh on the inside to be. That's how both Meshmixer and BlendShell work - it's just too bad BlendShell is too buggy and too slow to use. | |
Aug 31, 2021 at 17:20 | history | answered | Susan | CC BY-SA 4.0 |