Timeline for How can I retrieve current frame number for use in Geometry Nodes?
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Jan 23 at 13:53 | history | edited | Gorgious | CC BY-SA 4.0 |
added 191 characters in body
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Jul 27, 2021 at 4:28 | comment | added | Shung-Ching | Thanks for the help again. It worked! | |
Jul 25, 2021 at 9:11 | comment | added | Gorgious |
I meant adding the frame_end property which is attributed to the current scene
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Jul 25, 2021 at 9:03 | comment | added | Gorgious | @Shung-Ching it's the only global variable available by default AFAIK. docs.blender.org/manual/en/latest/animation/drivers/… You can add a key to the driver namespace docs.blender.org/manual/en/latest/animation/drivers/… and blender.stackexchange.com/questions/84391/… to permantently add it. Feel free to ask a new question if you're having trouble doing it :) | |
Jul 25, 2021 at 8:56 | history | edited | Gorgious | CC BY-SA 4.0 |
added 1 character in body
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Jul 24, 2021 at 20:42 | comment | added | Shung-Ching | I followed the steps and get the animation working! Thanks a lot for the details and clarity. Just out of curiosity, is there a hashmark for max-frame-number? I am thinking normalizing the animation speed. | |
Jul 24, 2021 at 20:38 | vote | accept | Shung-Ching | ||
Jul 24, 2021 at 20:27 | history | answered | Gorgious | CC BY-SA 4.0 |