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Jul 15, 2021 at 2:07 comment added Default Cube It's definitely allows for interesting results, but I've not found a way to have that then only affect certain materials. I don't know how, with that method, to have both nightvision goggles and a regular window in the same scene, as that's modifying the emitter.
Jul 13, 2021 at 12:11 comment added Duarte Farrajota Ramos You may get some success with Input > Light Path > Ray Depth socket but under your light shader nodes, not the glass material. use a Math node to multiply it by some factor.
Jul 13, 2021 at 7:45 review First posts
Jul 13, 2021 at 11:58
Jul 13, 2021 at 7:43 history asked Default Cube CC BY-SA 4.0