blenderBlender beginner here. I have a question related to texturing, but not how to texture and that kinda stuff. All iI want to know is, how do you make the textures? byBy that i dontI don't mean taking pictures, iI mean more how do they make very complicated things, into a texture that fits? sorrySorry if this is confusing.
An example;example: a fox. iI saw a model where the texture itself had realistic fur (attached the texture that im refferingI'm referring to as an image). imI'm just wondering how do they do that? sinceSince the model itself was quite realistic, and it doesntdoesn't look like they could just find an image on google and fit it.
Another example;example: buildings. With with unique textures. Like, a fantasy - more unique - special, version of some sort of already existing material (marble, etc) i. I do not understand how they make the texture? likeLike, i dontI don't need an advanced explanation, but it would help if someone could atleastat least try to explain it.
Sorry if this is confusing, iI have never posted a question beforebefore. Thanks in advance :)