Timeline for Re-align imported animation keyframes to blender frames
Current License: CC BY-SA 4.0
3 events
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Jun 12, 2021 at 13:20 | comment | added | batFINGER |
Firstly it is not vital that kfs be exactly on frames, as long as the action time is same mocap will look Ok . A bvh often has a very high frame rate eg 100 frames per second. Which if imported "raw" at default 24fps will have 100 kfs jammed into 24. Since the Importers use the bvh timing. (bvh importer has options not to) Some options Set blender fps to match. Set a frame rate multiple eg 25 fps keep 1 & cull 3 of each 4. Clean and smooth the fcurves (wont put kfs on exact frames will cull a lot) Can make a new action with copy of fcurves by using Fcurve.evaluate(frame)
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Jun 12, 2021 at 12:30 | comment | added | Chris | Yes there is. Buy maybe your question should be: How can i...? ;) | |
Jun 12, 2021 at 11:38 | history | asked | Ahmed Ali | CC BY-SA 4.0 |