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Jun 23, 2021 at 14:06 vote accept Alexandre Marcati
Jun 23, 2021 at 13:39 answer added Gorgious timeline score: 3
Jun 9, 2021 at 19:59 comment added Alexandre Marcati "but every object should get a different value?" Yes. Since this is possible and trivial to do with shader nodes I assumed it would be equally easy to do with geometry nodes, but it seems I was wrong.
Jun 9, 2021 at 19:52 comment added Emir So, what you need is one geometry nodes to control 200 individual objects but every object should get a different value?... I think the only way to do something like this is if you use all those objects inside a collection and use Geometry nodes to make instances of the objects (like a grid) but i'm not sure if that works whit physics
Jun 9, 2021 at 19:32 comment added Alexandre Marcati Guess I was tryng to kill a fly with a handgun...
Jun 9, 2021 at 19:31 comment added Chris yes, i think so you. and this would be pretty easy.
Jun 9, 2021 at 19:30 comment added Alexandre Marcati Perhaps would be easier to just create a driver to use in each objects scale parameter, without using geometry nodes.
Jun 9, 2021 at 19:28 comment added Alexandre Marcati Sorry, what didn't work?
Jun 9, 2021 at 19:28 comment added Chris @AlexandreMarcati: didn't work unfortunately.
Jun 9, 2021 at 19:20 history edited Alexandre Marcati CC BY-SA 4.0
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Jun 9, 2021 at 17:27 history edited Alexandre Marcati CC BY-SA 4.0
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Jun 9, 2021 at 17:25 comment added Alexandre Marcati @Gorgious got it.
Jun 9, 2021 at 16:43 comment added Gorgious @Emir The way I understood is they want to design a GN modifier to add to the modifier stack of a great number of existing objects, that should take care of non destructively randomizing their scale between a min and max value
Jun 9, 2021 at 16:15 comment added Emir I'm not sure if i'm getting your question correctly, but do you mean something like THIS , one object, random size, with a way to change the seed?
Jun 9, 2021 at 15:18 comment added Alexandre Marcati It's something so simple to do in shader nodes, I wonder why it isn't implemented in geometry nodes. There's probably a technical reason, but it's still frustrating. Guess I'll start manually changing the scale of 200 or so objects...
Jun 9, 2021 at 15:15 comment added Gorgious Similar to this question blender.stackexchange.com/questions/227082/… No real answer for now, though :)
Jun 9, 2021 at 14:56 history edited Alexandre Marcati CC BY-SA 4.0
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Jun 9, 2021 at 14:40 history asked Alexandre Marcati CC BY-SA 4.0