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Clarified mapped image
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Poyo
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Here's an image of a red plane I rendered using Eevee, along with its material nodes.

red plane

node setup

The color-management sequencer is set to Non-Color, the sample count is set to 1024, and there are no other special settings are modified. Despite this, the image still contains noise (black is. Here, I have edited the image and mapped #FF0000, white is to black and #FF0101) to white:

image noise

The image contains #FF0000, #FF0101, and #FE0000 despite the material only outputting #FF0000. This still occurs when the sample count is set to 1, when the rendering engine is set to Cycles, when the color is pure black (#000000) or pure white (#FFFFFF), when an emission shader is used instead of a direct RGB input, and when the color output values are specifically floored to be multiples of 1/256.

In the Blender image editor, I can click and drag on an image to view the raw color data, which reveals that the image is a uniform, expected (1.0, 0.0, 0.0) color, indicating that there exists some problem in converting to 8-bit color.

To circumvent the noise, I can save the image as an OpenEXR file and use external software (e.g. Photoshop) to convert it to a PNG or BMP file, but this is suboptimal. Is there any way to bypass this step and get precise 8-bit color output from Blender alone?

Here's an image of a red plane I rendered using Eevee, along with its material nodes.

red plane

node setup

The color-management sequencer is set to Non-Color, the sample count is set to 1024, and there are no other special settings modified. Despite this, the image still contains noise (black is #FF0000, white is #FF0101):

image noise

The image contains #FF0000, #FF0101, and #FE0000 despite the material only outputting #FF0000. This still occurs when the sample count is set to 1, when the rendering engine is set to Cycles, when the color is pure black (#000000) or pure white (#FFFFFF), when an emission shader is used instead of a direct RGB input, and when the color output values are specifically floored to be multiples of 1/256.

In the Blender image editor, I can click and drag on an image to view the raw color data, which reveals that the image is a uniform, expected (1.0, 0.0, 0.0) color, indicating that there exists some problem in converting to 8-bit color.

To circumvent the noise, I can save the image as an OpenEXR file and use external software (e.g. Photoshop) to convert it to a PNG or BMP file, but this is suboptimal. Is there any way to bypass this step and get precise 8-bit color output from Blender alone?

Here's an image of a red plane I rendered using Eevee, along with its material nodes.

red plane

node setup

The color-management sequencer is set to Non-Color, the sample count is set to 1024, and no other special settings are modified. Despite this, the image still contains noise. Here, I have edited the image and mapped #FF0000 to black and #FF0101 to white:

image noise

The image contains #FF0000, #FF0101, and #FE0000 despite the material only outputting #FF0000. This still occurs when the sample count is set to 1, when the rendering engine is set to Cycles, when the color is pure black (#000000) or pure white (#FFFFFF), when an emission shader is used instead of a direct RGB input, and when the color output values are specifically floored to be multiples of 1/256.

In the Blender image editor, I can click and drag on an image to view the raw color data, which reveals that the image is a uniform, expected (1.0, 0.0, 0.0) color, indicating that there exists some problem in converting to 8-bit color.

To circumvent the noise, I can save the image as an OpenEXR file and use external software (e.g. Photoshop) to convert it to a PNG or BMP file, but this is suboptimal. Is there any way to bypass this step and get precise 8-bit color output from Blender alone?

Source Link
Poyo
  • 1.6k
  • 2
  • 18
  • 30

Why does Blender output noise even when rendering only flat colors?

Here's an image of a red plane I rendered using Eevee, along with its material nodes.

red plane

node setup

The color-management sequencer is set to Non-Color, the sample count is set to 1024, and there are no other special settings modified. Despite this, the image still contains noise (black is #FF0000, white is #FF0101):

image noise

The image contains #FF0000, #FF0101, and #FE0000 despite the material only outputting #FF0000. This still occurs when the sample count is set to 1, when the rendering engine is set to Cycles, when the color is pure black (#000000) or pure white (#FFFFFF), when an emission shader is used instead of a direct RGB input, and when the color output values are specifically floored to be multiples of 1/256.

In the Blender image editor, I can click and drag on an image to view the raw color data, which reveals that the image is a uniform, expected (1.0, 0.0, 0.0) color, indicating that there exists some problem in converting to 8-bit color.

To circumvent the noise, I can save the image as an OpenEXR file and use external software (e.g. Photoshop) to convert it to a PNG or BMP file, but this is suboptimal. Is there any way to bypass this step and get precise 8-bit color output from Blender alone?