Timeline for Destroyed geometry of objects with high location values
Current License: CC BY-SA 4.0
4 events
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Apr 13, 2021 at 10:15 | comment | added | Gorgious | @JernejKalin There is no solution to this problem. You have to use transforms that are relatively close to the origin of the world in Blender, otherwise you won't have deterministic precision due to floating point precision error | |
Apr 12, 2021 at 17:31 | comment | added | Jernej Kalin | I probably could but it's not my decision to make because the client uses this measurement. I exported the object at the world origin and manually set the transformation in another program. This worked but I would still like to find the solution for such cases for future projects | |
Apr 12, 2021 at 13:07 | history | edited | TheLabCat | CC BY-SA 4.0 |
added 147 characters in body
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Apr 12, 2021 at 13:02 | history | answered | TheLabCat | CC BY-SA 4.0 |