Timeline for Baked normals not calculating gradient smoothly when using a depth map
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Apr 7, 2021 at 18:12 | vote | accept | Gh0stRunner | ||
Apr 7, 2021 at 9:34 | comment | added | vklidu | Great it helped :) And thank you for offer. I wanted to keep it as a comment, because it was asked many times (your Q is dupli), but I cant find now any here and you have nicely illustrated issue ... so | |
Apr 7, 2021 at 9:32 | answer | added | vklidu | timeline score: 2 | |
Apr 7, 2021 at 7:25 | comment | added | Gh0stRunner | EXR was what did it for me (bit depth of depth map), thanks a bunch @vklidu—you can make an answer if you choose that I can mark as the solution | |
Apr 7, 2021 at 7:21 | comment | added | Gh0stRunner | The depth map was generated with an orthographic mist pass over the simulated pile of coins | |
Apr 7, 2021 at 6:26 | comment | added | vklidu | Save bake as OpenEXR ... You need to save in a format that supports 32 bit depth in minimum. | |
Apr 7, 2021 at 4:59 | comment | added | Nathan | We need to know how you made the depth map, as well as everything you ever did to it in other apps, in order to tell you what you did wrong. Yes, if that .png is the depth map, it doesn't look great. (Maybe it spent some time as a .jpg and suffered .jpg compression artifacts?) The file itself would let us recreate the problem. However, you're always going to have artifacts from bump mapping when zoomed in to the pixel level. | |
Apr 7, 2021 at 4:53 | comment | added | Christopher Bennett | How did you create the depth map? | |
Apr 7, 2021 at 1:53 | history | asked | Gh0stRunner | CC BY-SA 4.0 |