Timeline for Mesh wont move with rig
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Apr 2, 2021 at 8:54 | history | edited | Blunder | CC BY-SA 4.0 |
added 2 more things
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Apr 2, 2021 at 8:03 | comment | added | moonboots | yes sometimes it seems like even with a good topology, if it's too dense, you need to scale it up so that it parent correctly, so you need to merge by distance, then scale up until the parentage works | |
Apr 2, 2021 at 7:50 | comment | added | Blunder | Ah ok, it works now - after I made her a titan - 10 meters tall, lol. The problem is the infamous "Bone Heat Weighting Failed" error. It's because the duplicated vertices, the intersecting faces of the upper and lower lip, and the mesh of the lacrimal gland and outer side of the eye socket seem to be too dense. I'm surprised that scaling up the model fixed it because the lips are still intersecting. | |
Apr 2, 2021 at 7:06 | history | edited | moonboots | CC BY-SA 4.0 |
added 78 characters in body
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Apr 2, 2021 at 6:58 | comment | added | moonboots | yes it fixed the problem, didn't it for you? | |
Apr 2, 2021 at 6:57 | comment | added | Blunder | Did it work for you this way? | |
Apr 2, 2021 at 6:21 | history | answered | moonboots | CC BY-SA 4.0 |