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jachym michal
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All you need is the Principled Volume shader.

  1. Create a volumetric cube
  2. Give the volume a very light color, and use Density to control it
  3. Use real units for light intensity (lumens). Related answer: Simulating a 40W Light Bulb.

Lights: 10 million lumens (a really strong searchlight), Density: 0.1, Samples: 2000 + Denoiser enter image description hereenter image description here

enter image description here

All you need is the Principled Volume shader.

  1. Create a volumetric cube
  2. Give the volume a very light color, and use Density to control it
  3. Use real units for light intensity (lumens). Related answer: Simulating a 40W Light Bulb.

Lights: 10 million lumens (a really strong searchlight), Density: 0.1, Samples: 2000 + Denoiser enter image description here

enter image description here

All you need is the Principled Volume shader.

  1. Create a volumetric cube
  2. Give the volume a very light color, and use Density to control it
  3. Use real units for light intensity (lumens). Related answer: Simulating a 40W Light Bulb.

Lights: 10 million lumens (a really strong searchlight), Density: 0.1, Samples: 2000 + Denoiser enter image description here

enter image description here

Source Link
jachym michal
  • 32.3k
  • 6
  • 58
  • 118

All you need is the Principled Volume shader.

  1. Create a volumetric cube
  2. Give the volume a very light color, and use Density to control it
  3. Use real units for light intensity (lumens). Related answer: Simulating a 40W Light Bulb.

Lights: 10 million lumens (a really strong searchlight), Density: 0.1, Samples: 2000 + Denoiser enter image description here

enter image description here