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I've been trying to figure out how to get a normal map from my highpoly mesh to a low poly mesh (which is just the high poly decimated a few times.) I've followed a few different tutorials and I keep getting the same results so I thought I'd ask for some help. I smart uv project the low poly mesh, then I add a normal map and image texture node and set it to non colour data and make sure thats still selected. I select the high poly, then the low poly and go into the cycles settings and make sure 'Seelcted'Selected to Active' is ticked then press bake. I'm left with this:

enter image description here

I'm not sure it's an unwrapping issue, topology issue. Some help would be appreciated if you can! Thanks

I've been trying to figure out how to get a normal map from my highpoly mesh to a low poly mesh (which is just the high poly decimated a few times.) I've followed a few different tutorials and I keep getting the same results so I thought I'd ask for some help. I smart uv project the low poly mesh, then I add a normal map and image texture node and set it to non colour data and make sure thats still selected. I select the high poly, then the low poly and go into the cycles settings and make sure 'Seelcted to Active' is ticked then press bake. I'm left with this:

enter image description here

I'm not sure it's an unwrapping issue, topology issue. Some help would be appreciated if you can! Thanks

I've been trying to figure out how to get a normal map from my highpoly mesh to a low poly mesh (which is just the high poly decimated a few times.) I've followed a few different tutorials and I keep getting the same results so I thought I'd ask for some help. I smart uv project the low poly mesh, then I add a normal map and image texture node and set it to non colour data and make sure thats still selected. I select the high poly, then the low poly and go into the cycles settings and make sure 'Selected to Active' is ticked then press bake. I'm left with this:

enter image description here

I'm not sure it's an unwrapping issue, topology issue. Some help would be appreciated if you can! Thanks

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Problem with baking normal map

I've been trying to figure out how to get a normal map from my highpoly mesh to a low poly mesh (which is just the high poly decimated a few times.) I've followed a few different tutorials and I keep getting the same results so I thought I'd ask for some help. I smart uv project the low poly mesh, then I add a normal map and image texture node and set it to non colour data and make sure thats still selected. I select the high poly, then the low poly and go into the cycles settings and make sure 'Seelcted to Active' is ticked then press bake. I'm left with this:

enter image description here

I'm not sure it's an unwrapping issue, topology issue. Some help would be appreciated if you can! Thanks