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Robin Betts
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There are Custom Split Normals on your triangle, set to (0,0,-1), by something. (An applied Edit Normal modifier?)

If there are shading anomalies, it's often worth checking what the renderer thinks the normals are, by displaying vertex-per-face normals in the Edit Mode 'Show Overlays' menu:

enter image description here

If you go to the triangle's Data tab > Geometry Data panel, you can clear those.

There are Custom Split Normals on your triangle, set to (0,0,-1), by something. (An applied Edit Normal modifier?)

If there are shading anomalies, it's often worth checking what the renderer thinks the normals are:

enter image description here

If you go to the triangle's Data tab > Geometry Data panel, you can clear those.

There are Custom Split Normals on your triangle, set to (0,0,-1), by something. (An applied Edit Normal modifier?)

If there are shading anomalies, it's often worth checking what the renderer thinks the normals are, by displaying vertex-per-face normals in the Edit Mode 'Show Overlays' menu:

enter image description here

If you go to the triangle's Data tab > Geometry Data panel, you can clear those.

added 195 characters in body
Source Link
Robin Betts
  • 78.8k
  • 10
  • 79
  • 199

There are Custom Split Normals on your triangle, set to (0,0,-1), by something. (An applied Edit Normal modifier?)

If there are shading anomalies, it's often worth checking what the renderer thinks the normals are:

enter image description here

If you go to the triangle's Data tab > Geometry Data panel, you can clear those.

There are Custom Split Normals on your triangle, set to (0,0,-1), by something. (An applied Edit Normal modifier?)

If you go to the triangle's Data tab > Geometry Data panel, you can clear those.

There are Custom Split Normals on your triangle, set to (0,0,-1), by something. (An applied Edit Normal modifier?)

If there are shading anomalies, it's often worth checking what the renderer thinks the normals are:

enter image description here

If you go to the triangle's Data tab > Geometry Data panel, you can clear those.

Source Link
Robin Betts
  • 78.8k
  • 10
  • 79
  • 199

There are Custom Split Normals on your triangle, set to (0,0,-1), by something. (An applied Edit Normal modifier?)

If you go to the triangle's Data tab > Geometry Data panel, you can clear those.