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vklidu
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From your question I'm not sure about final desired shape, but you can try Lattice modifier or Surface Deform modifier

Step 01

  • First you would need to straight ends of cable - just change your Screw.001 modifier > Screw > 0 m

enter image description here

Step 02 - version Lattice

  • Now you can add Lattice object under Lattice Properties change Resolution to 3. Position it at the end of cable. Add Lattice Modifier to cable, choose object Lattice. Select Lattice switch to edit mode and scale bottom part.

enter image description here

  • If you don't mind make cable circular increase Screw.001 > Steps Viewport/Render to 20. Also there is not a necessary to have first Screw modifier Steps 64 ... 24 seems to work as well.

enter image description here

Step 02 - version Surface Deform

if you want the cable from flat segments (as in your example) try it with Surface Deform modifier (but there is probably many other ways)

-to get effect add Subdivision modifier to get more segments on straight end edge

  • add Subdivision modifier to get more segments on straight end edge
  • add Cylinder, in edit mode add two Edge Loops, add Subdivision modifier too
  • add Surface Deform modifier, select Cylinder as object, than BIND
  • now if use change Cylinder shape (like scale bottom edge loops it will shape Cable end)

enter image description here

  • anyway modifiers use in order - Displace, Array, Screw, Screw.001, Latice or Surface Deform, Curve, Solidify, Bevel

enter image description here

Step 03

To let "trumpet" shrink on "backdrop" curved part ... try your luck with Vertex Weight Proximity modifier with backdrop object as Target, it will generate a vertex Group with weight that we can use for ShrinkWrap modifier .

From your question I'm not sure about final desired shape, but you can try Lattice modifier or Surface Deform modifier

Step 01

  • First you would need to straight ends of cable - just change your Screw.001 modifier > Screw > 0 m

enter image description here

Step 02 - version Lattice

  • Now you can add Lattice object under Lattice Properties change Resolution to 3. Position it at the end of cable. Add Lattice Modifier to cable, choose object Lattice. Select Lattice switch to edit mode and scale bottom part.

enter image description here

  • If you don't mind make cable circular increase Screw.001 > Steps Viewport/Render to 20. Also there is not a necessary to have first Screw modifier Steps 64 ... 24 seems to work as well.

enter image description here

Step 02 - version Surface Deform

if you want the cable from flat segments (as in your example) try it with Surface Deform modifier (but there is probably many other ways)

-to get effect add Subdivision modifier to get more segments on straight end edge

  • add Cylinder, in edit mode add two Edge Loops, add Subdivision modifier too
  • add Surface Deform modifier, select Cylinder as object, than BIND
  • now if use change Cylinder shape (like scale bottom edge loops it will shape Cable end)

enter image description here

  • anyway modifiers use in order - Displace, Array, Screw, Screw.001, Latice or Surface Deform, Curve, Solidify, Bevel

enter image description here

Step 03

To let "trumpet" shrink on "backdrop" curved part ... try your luck with Vertex Weight Proximity modifier with backdrop object as Target, it will generate a vertex Group with weight that we can use for ShrinkWrap modifier .

From your question I'm not sure about final desired shape, but you can try Lattice modifier or Surface Deform modifier

Step 01

  • First you would need to straight ends of cable - just change your Screw.001 modifier > Screw > 0 m

enter image description here

Step 02 - version Lattice

  • Now you can add Lattice object under Lattice Properties change Resolution to 3. Position it at the end of cable. Add Lattice Modifier to cable, choose object Lattice. Select Lattice switch to edit mode and scale bottom part.

enter image description here

  • If you don't mind make cable circular increase Screw.001 > Steps Viewport/Render to 20. Also there is not a necessary to have first Screw modifier Steps 64 ... 24 seems to work as well.

enter image description here

Step 02 - version Surface Deform

if you want the cable from flat segments (as in your example) try it with Surface Deform modifier (but there is probably many other ways)

  • add Subdivision modifier to get more segments on straight end edge
  • add Cylinder, in edit mode add two Edge Loops, add Subdivision modifier too
  • add Surface Deform modifier, select Cylinder as object, than BIND
  • now if use change Cylinder shape (like scale bottom edge loops it will shape Cable end)

enter image description here

  • anyway modifiers use in order - Displace, Array, Screw, Screw.001, Latice or Surface Deform, Curve, Solidify, Bevel

enter image description here

Step 03

To let "trumpet" shrink on "backdrop" curved part ... try your luck with Vertex Weight Proximity modifier with backdrop object as Target, it will generate a vertex Group with weight that we can use for ShrinkWrap modifier .

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vklidu
  • 37.2k
  • 1
  • 64
  • 143

From your question I'm not sure about final desired shape, but you can try Lattice modifier or Surface Deform modifier

Step 01

  • First you would need to straight ends of cable - just change your Screw.001 modifier > Screw > 0 m

enter image description here

Step 02 - version Lattice

  • Now you can add Lattice object under Lattice Properties change Resolution to 3. Position it at the end of cable. Add Lattice Modifier to cable, choose object Lattice. Select Lattice switch to edit mode and scale bottom part.

enter image description here

  • If you don't mind make cable circular increase Screw.001 > Steps Viewport/Render to 20. Also there is not a necessary to have first Screw modifier Steps 64 ... 24 seems to work as well.

enter image description here

Step 02 - version Surface Deform

... if you would needwant the cable from flat segments (as in your example) here is exampletry it with Surface Deform modifier (but there is probably many other ways)

-to get effect add Subdivision modifier to get more segments on straight end edge

  • add Cylinder, in edit mode add two Edge Loops, add Subdivision modifier too
  • add Surface Deform modifier, select Cylinder as object, than BIND
  • now if use change Cylinder shape (like scale bottom edge loops it will shape Cable end)

enter image description here

  • anyway modifiers use in order - Displace, Array, Screw, Screw.001, Latice or Surface Deform, Curve, Solidify, Bevel

enter image description here

Step 03

To let "trumpet" shrink on "backdrop" curved part ... try your luck with Vertex Weight Proximity modifier with backdrop object as Target, it will generate a vertex Group with weight that we can use for ShrinkWrap modifier .

From your question I'm not sure about final desired shape, but you can try Lattice modifier or Surface Deform modifier

  • First you would need to straight ends of cable - just change your Screw.001 modifier > Screw > 0 m

enter image description here

  • Now you can add Lattice object under Lattice Properties change Resolution to 3. Position it at the end of cable. Add Lattice Modifier to cable, choose object Lattice. Select Lattice switch to edit mode and scale bottom part.

enter image description here

  • If you don't mind make cable circular increase Screw.001 > Steps Viewport/Render to 20. Also there is not a necessary to have first Screw modifier Steps 64 ... 24 seems to work as well.

enter image description here

... if you would need cable from flat segments (as in your example) here is example with Surface Deform modifier (but there is probably many other ways)

-to get effect add Subdivision modifier to get more segments on straight end edge

  • add Cylinder, in edit mode add two Edge Loops, add Subdivision modifier too
  • add Surface Deform modifier, select Cylinder as object, than BIND
  • now if use change Cylinder shape (like scale bottom edge loops it will shape Cable end)

enter image description here

  • anyway modifiers use in order - Displace, Array, Screw, Screw.001, Latice or Surface Deform, Curve, Solidify, Bevel

enter image description here

From your question I'm not sure about final desired shape, but you can try Lattice modifier or Surface Deform modifier

Step 01

  • First you would need to straight ends of cable - just change your Screw.001 modifier > Screw > 0 m

enter image description here

Step 02 - version Lattice

  • Now you can add Lattice object under Lattice Properties change Resolution to 3. Position it at the end of cable. Add Lattice Modifier to cable, choose object Lattice. Select Lattice switch to edit mode and scale bottom part.

enter image description here

  • If you don't mind make cable circular increase Screw.001 > Steps Viewport/Render to 20. Also there is not a necessary to have first Screw modifier Steps 64 ... 24 seems to work as well.

enter image description here

Step 02 - version Surface Deform

if you want the cable from flat segments (as in your example) try it with Surface Deform modifier (but there is probably many other ways)

-to get effect add Subdivision modifier to get more segments on straight end edge

  • add Cylinder, in edit mode add two Edge Loops, add Subdivision modifier too
  • add Surface Deform modifier, select Cylinder as object, than BIND
  • now if use change Cylinder shape (like scale bottom edge loops it will shape Cable end)

enter image description here

  • anyway modifiers use in order - Displace, Array, Screw, Screw.001, Latice or Surface Deform, Curve, Solidify, Bevel

enter image description here

Step 03

To let "trumpet" shrink on "backdrop" curved part ... try your luck with Vertex Weight Proximity modifier with backdrop object as Target, it will generate a vertex Group with weight that we can use for ShrinkWrap modifier .

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Source Link
vklidu
  • 37.2k
  • 1
  • 64
  • 143

From your question I'm not sure about final desired shape, but you can try Lattice Modifier.modifier or Surface Deform modifier

  • First you would need to straight ends of cable - just change your Screw.001 modifier > Screw > 0 m

enter image description here

  • Now you can add Lattice object under Lattice Properties change Resolution to 3. Position it at the end of cable. Add Lattice Modifier to cable, choose object Lattice. Select Lattice switch to edit mode and scale bottom part.

enter image description here

  • If you don't mind make cable circular increase Screw.001 > Steps Viewport/Render to 20. Also there is not a necessary to have first Screw modifier Steps 64 ... 24 seems to work as well.

enter image description here

... if you would need cable from flat segments (as in your example) here is example with Surface Deform modifier (but there is probably many other ways)

-to get effect add Subdivision modifier to get more segments on straight end edge

  • if you would need cable. from flat segments as in your example you would have to use probably Boolean operation to cut circular shape

    add Cylinder, in edit mode add two Edge Loops, add Subdivision modifier too
  • anyway modifiers use in order - Displace, Array, Screw, Screw.001, Latice, Curve, Solidify, Bevel

    add Surface Deform modifier, select Cylinder as object, than BIND
  • now if use change Cylinder shape (like scale bottom edge loops it will shape Cable end)

enter image description here

  • anyway modifiers use in order - Displace, Array, Screw, Screw.001, Latice or Surface Deform, Curve, Solidify, Bevel

enter image description here

From your question I'm not sure about final desired shape, but you can try Lattice Modifier.

  • First you would need to straight ends of cable - just change your Screw.001 modifier > Screw > 0 m

enter image description here

  • Now you can add Lattice object under Lattice Properties change Resolution to 3. Position it at the end of cable. Add Lattice Modifier to cable, choose object Lattice. Select Lattice switch to edit mode and scale bottom part.

enter image description here

  • If you don't mind make cable circular increase Screw.001 > Steps Viewport/Render to 20. Also there is not a necessary to have first Screw modifier Steps 64 ... 24 seems to work as well.

enter image description here

  • if you would need cable. from flat segments as in your example you would have to use probably Boolean operation to cut circular shape

  • anyway modifiers use in order - Displace, Array, Screw, Screw.001, Latice, Curve, Solidify, Bevel

From your question I'm not sure about final desired shape, but you can try Lattice modifier or Surface Deform modifier

  • First you would need to straight ends of cable - just change your Screw.001 modifier > Screw > 0 m

enter image description here

  • Now you can add Lattice object under Lattice Properties change Resolution to 3. Position it at the end of cable. Add Lattice Modifier to cable, choose object Lattice. Select Lattice switch to edit mode and scale bottom part.

enter image description here

  • If you don't mind make cable circular increase Screw.001 > Steps Viewport/Render to 20. Also there is not a necessary to have first Screw modifier Steps 64 ... 24 seems to work as well.

enter image description here

... if you would need cable from flat segments (as in your example) here is example with Surface Deform modifier (but there is probably many other ways)

-to get effect add Subdivision modifier to get more segments on straight end edge

  • add Cylinder, in edit mode add two Edge Loops, add Subdivision modifier too
  • add Surface Deform modifier, select Cylinder as object, than BIND
  • now if use change Cylinder shape (like scale bottom edge loops it will shape Cable end)

enter image description here

  • anyway modifiers use in order - Displace, Array, Screw, Screw.001, Latice or Surface Deform, Curve, Solidify, Bevel

enter image description here

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vklidu
  • 37.2k
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