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Nov 9, 2022 at 12:15 answer added Nocturne timeline score: 1
Jun 17, 2021 at 9:28 comment added Duarte Farrajota Ramos Related blender.stackexchange.com/questions/210059/… blender.stackexchange.com/questions/48954/merge-around-a-face
Feb 2, 2021 at 9:00 history tweeted twitter.com/StackBlender/status/1356527807439003650
Feb 1, 2021 at 7:58 vote accept Beacon of Wierd
Jan 31, 2021 at 10:50 answer added Robin Betts timeline score: 7
Jan 31, 2021 at 6:27 comment added HISEROD The problem is that it's not a "surface" it's an n-gon defined solely by vertices and edges that have to be triangulated somehow under the hood. Blender doesn't know where to start if there's a hole in the middle so there must be an edge somewhere to connect everything in one continuous perimeter.
Jan 31, 2021 at 2:12 comment added Psyonic To answer your question, CTRL-X
Jan 31, 2021 at 2:11 comment added Psyonic Blender is not CAD. I made the mistake of trying to use it like CAD after 20 years in CAD, but it's much better to embrace its way of modelling. N-gons aren't bad, unless you want to do deformations or high quality renders.
Jan 31, 2021 at 1:00 comment added Beacon of Wierd Cause I don’t want to have to select 10 co-planar surfaces, I just want to select one surface and modify it. Like you can do in most CAD software.
Jan 30, 2021 at 23:56 comment added susu Why do you want to have so many n-gons?
Jan 30, 2021 at 23:22 history asked Beacon of Wierd CC BY-SA 4.0