Timeline for Is there any way to remove edges causing a loop?
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Nov 9, 2022 at 12:15 | answer | added | Nocturne | timeline score: 1 | |
Jun 17, 2021 at 9:28 | comment | added | Duarte Farrajota Ramos♦ | Related blender.stackexchange.com/questions/210059/… blender.stackexchange.com/questions/48954/merge-around-a-face | |
Feb 2, 2021 at 9:00 | history | tweeted | twitter.com/StackBlender/status/1356527807439003650 | ||
Feb 1, 2021 at 7:58 | vote | accept | Beacon of Wierd | ||
Jan 31, 2021 at 10:50 | answer | added | Robin Betts♦ | timeline score: 7 | |
Jan 31, 2021 at 6:27 | comment | added | HISEROD | The problem is that it's not a "surface" it's an n-gon defined solely by vertices and edges that have to be triangulated somehow under the hood. Blender doesn't know where to start if there's a hole in the middle so there must be an edge somewhere to connect everything in one continuous perimeter. | |
Jan 31, 2021 at 2:12 | comment | added | Psyonic |
To answer your question, CTRL-X
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Jan 31, 2021 at 2:11 | comment | added | Psyonic | Blender is not CAD. I made the mistake of trying to use it like CAD after 20 years in CAD, but it's much better to embrace its way of modelling. N-gons aren't bad, unless you want to do deformations or high quality renders. | |
Jan 31, 2021 at 1:00 | comment | added | Beacon of Wierd | Cause I don’t want to have to select 10 co-planar surfaces, I just want to select one surface and modify it. Like you can do in most CAD software. | |
Jan 30, 2021 at 23:56 | comment | added | susu | Why do you want to have so many n-gons? | |
Jan 30, 2021 at 23:22 | history | asked | Beacon of Wierd | CC BY-SA 4.0 |