Timeline for Animate size of each letter in text with effector
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Jan 25, 2021 at 16:41 | comment | added | vklidu | Great it works for you. I would like to ask you delete your comments here that doesn't make a sense for followers now, all important I put into the answer. Thank you to keep this site organised. About Deform Modifier - comments are not meant to be a chat, also only one question per post is allowed. Please create a new one if you didnt find answer. Anyway I'm not sure what are you asking for. | |
Jan 24, 2021 at 20:47 | history | edited | vklidu | CC BY-SA 4.0 |
added 494 characters in body
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Jan 24, 2021 at 20:39 | history | edited | vklidu | CC BY-SA 4.0 |
added 494 characters in body
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Jan 22, 2021 at 9:56 | comment | added | Robin Betts♦ | Hehe You just beat me to exactly the same answer! You can ensure the origins go to the right place for (un-kerned) letters by having the Pivot point set to 'Bounding Box' when you call up Origin to Geometry.. no need to do it by hand, although I did have to do them one letter at a time.. don't know why.. @bstnhnsl.. also look forward to AN approach. | |
Jan 22, 2021 at 9:08 | comment | added | bstnhnsl | Its actually way easier in animation nodes. with no manual converting. and you can change the text on the go, link a file etc. I'm on it. | |
Jan 22, 2021 at 8:49 | history | edited | vklidu | CC BY-SA 4.0 |
added 42 characters in body
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Jan 22, 2021 at 8:39 | history | edited | vklidu | CC BY-SA 4.0 |
deleted 4 characters in body
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Jan 22, 2021 at 8:26 | comment | added | Allan Kristiansen | Awesome thanks! This looks like a great place to start. Any way to animate the text layer without converting to mesh or is this just something that you have to work around in blender? | |
Jan 22, 2021 at 8:21 | history | edited | vklidu | CC BY-SA 4.0 |
added 287 characters in body
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Jan 22, 2021 at 8:12 | history | answered | vklidu | CC BY-SA 4.0 |