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Jan 25, 2021 at 16:41 comment added vklidu Great it works for you. I would like to ask you delete your comments here that doesn't make a sense for followers now, all important I put into the answer. Thank you to keep this site organised. About Deform Modifier - comments are not meant to be a chat, also only one question per post is allowed. Please create a new one if you didnt find answer. Anyway I'm not sure what are you asking for.
Jan 24, 2021 at 20:47 history edited vklidu CC BY-SA 4.0
added 494 characters in body
Jan 24, 2021 at 20:39 history edited vklidu CC BY-SA 4.0
added 494 characters in body
Jan 22, 2021 at 9:56 comment added Robin Betts Hehe You just beat me to exactly the same answer! You can ensure the origins go to the right place for (un-kerned) letters by having the Pivot point set to 'Bounding Box' when you call up Origin to Geometry.. no need to do it by hand, although I did have to do them one letter at a time.. don't know why.. @bstnhnsl.. also look forward to AN approach.
Jan 22, 2021 at 9:08 comment added bstnhnsl Its actually way easier in animation nodes. with no manual converting. and you can change the text on the go, link a file etc. I'm on it.
Jan 22, 2021 at 8:49 history edited vklidu CC BY-SA 4.0
added 42 characters in body
Jan 22, 2021 at 8:39 history edited vklidu CC BY-SA 4.0
deleted 4 characters in body
Jan 22, 2021 at 8:26 comment added Allan Kristiansen Awesome thanks! This looks like a great place to start. Any way to animate the text layer without converting to mesh or is this just something that you have to work around in blender?
Jan 22, 2021 at 8:21 history edited vklidu CC BY-SA 4.0
added 287 characters in body
Jan 22, 2021 at 8:12 history answered vklidu CC BY-SA 4.0