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Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
added .blend file
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KIAaze
  • 143
  • 5

I am trying to make a cross-section of an object with a rotational symmetry. I thought using a curve for the cross-section with the screw modifier would be a better way to do that than using boolean modifiers on a mesh.

But if I use a filled 2D curve and the screw modifier, the fill gets messed up as in the attached picture (Objects A and D). If I use a 3D curve, there are just no caps (Object B).

Object C is what I would like to achieve. I made it by converting the bezier curve to a mesh, creating a face and then using extrude->spin in edit mode. But then I loose the flexibility of editing the cross-section.

How can I achieve the same while keeping the cross-section a curve?

enter image description here

Blender example file:

I am trying to make a cross-section of an object with a rotational symmetry. I thought using a curve for the cross-section with the screw modifier would be a better way to do that than using boolean modifiers on a mesh.

But if I use a filled 2D curve and the screw modifier, the fill gets messed up as in the attached picture (Objects A and D). If I use a 3D curve, there are just no caps (Object B).

Object C is what I would like to achieve. I made it by converting the bezier curve to a mesh, creating a face and then using extrude->spin in edit mode. But then I loose the flexibility of editing the cross-section.

How can I achieve the same while keeping the cross-section a curve?

enter image description here

I am trying to make a cross-section of an object with a rotational symmetry. I thought using a curve for the cross-section with the screw modifier would be a better way to do that than using boolean modifiers on a mesh.

But if I use a filled 2D curve and the screw modifier, the fill gets messed up as in the attached picture (Objects A and D). If I use a 3D curve, there are just no caps (Object B).

Object C is what I would like to achieve. I made it by converting the bezier curve to a mesh, creating a face and then using extrude->spin in edit mode. But then I loose the flexibility of editing the cross-section.

How can I achieve the same while keeping the cross-section a curve?

enter image description here

Blender example file:

labeled objects in screenshot
Source Link
KIAaze
  • 143
  • 5

I am trying to make a cross-section of an object with a rotational symmetry. I thought using a curve for the cross-section with the screw modifier would be a better way to do that than using boolean modifiers on a mesh.

But if I use a filled 2D curve and the screw modifier, the fill gets messed up as in the attached picture (Objects A and D). If I use a 3D curve, there are just no caps (Object B).

BezierCurve.001Object C is what I would like to achieve. I made it by converting the bezier curve to a mesh, creating a face and then using extrude->spin in edit mode. But then I loose the flexibility of editing the cross-section.

How can I achieve the same while keeping the cross-section a curve?

enter image description hereenter image description here

I am trying to make a cross-section of an object with a rotational symmetry. I thought using a curve for the cross-section with the screw modifier would be a better way to do that than using boolean modifiers on a mesh.

But if I use a filled 2D curve and the screw modifier, the fill gets messed up as in the attached picture. If I use a 3D curve, there are just no caps.

BezierCurve.001 is what I would like to achieve. I made it by converting the bezier curve to a mesh, creating a face and then using extrude->spin in edit mode. But then I loose the flexibility of editing the cross-section.

How can I achieve the same while keeping the cross-section a curve?

enter image description here

I am trying to make a cross-section of an object with a rotational symmetry. I thought using a curve for the cross-section with the screw modifier would be a better way to do that than using boolean modifiers on a mesh.

But if I use a filled 2D curve and the screw modifier, the fill gets messed up as in the attached picture (Objects A and D). If I use a 3D curve, there are just no caps (Object B).

Object C is what I would like to achieve. I made it by converting the bezier curve to a mesh, creating a face and then using extrude->spin in edit mode. But then I loose the flexibility of editing the cross-section.

How can I achieve the same while keeping the cross-section a curve?

enter image description here

Source Link
KIAaze
  • 143
  • 5

How can I fill a "spinned/screwed curve"?

I am trying to make a cross-section of an object with a rotational symmetry. I thought using a curve for the cross-section with the screw modifier would be a better way to do that than using boolean modifiers on a mesh.

But if I use a filled 2D curve and the screw modifier, the fill gets messed up as in the attached picture. If I use a 3D curve, there are just no caps.

BezierCurve.001 is what I would like to achieve. I made it by converting the bezier curve to a mesh, creating a face and then using extrude->spin in edit mode. But then I loose the flexibility of editing the cross-section.

How can I achieve the same while keeping the cross-section a curve?

enter image description here