Timeline for Objects look different in rendered preview shading compared to material preview [duplicate]
Current License: CC BY-SA 4.0
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when toggle format | what | by | license | comment | |
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Sep 14, 2020 at 21:28 | history | closed |
susu metaphor_set Duarte Farrajota Ramos♦ |
Duplicate of Render looks way different from viewport render mode. How can I fix this? | |
Sep 14, 2020 at 17:32 | review | Close votes | |||
Sep 14, 2020 at 21:28 | |||||
Sep 14, 2020 at 16:10 | comment | added | Toby Moore | i added a HDRi everything is fine. thank you! | |
Sep 14, 2020 at 16:04 | comment | added | Toby Moore | Thanks for the link. I have put everything inside a box made of plane mesh, and the rendering is superb now. As a beginner i can only improve! | |
Sep 14, 2020 at 15:50 | comment | added | susu | material preview is using an HDR image in the world, but that environment is not present in the world in rendered preview. You need to add an HDR image to the world to get similar results. Read: blender.stackexchange.com/questions/81007/…. | |
Sep 14, 2020 at 15:44 | history | edited | susu | CC BY-SA 4.0 |
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Sep 14, 2020 at 15:27 | review | First posts | |||
Sep 14, 2020 at 16:37 | |||||
Sep 14, 2020 at 15:23 | comment | added | lemon | Environment lights are not the same. What have you set as world node tree for the rendered? | |
Sep 14, 2020 at 15:22 | history | asked | Toby Moore | CC BY-SA 4.0 |