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Bounty Ended with 50 reputation awarded by X-27 is done with the network
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J Sargent
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You can accomplish this in multiple ways, the easiest way is to use a Hair Info node, and use the Intercept value to drive a Converter > Color Ramp node. Use this to drive the Factor on your mix or add shader node. Here is a quick example node setup: enter image description here

And here is how it renders: enter image description here

As you can see, the lower input into the Mix Shader is on the base of the hair, and the upper input is on the top of the hair. This will work on a Color > Mix RGB node as well.

EDIT: It is also possible to add another set of colors on top of the first two, giving even more controlability: enter image description here

How it renders: enter image description here

More realistic colorings: enter image description hereenter image description here

You can accomplish this in multiple ways, the easiest way is to use a Hair Info node, and use the Intercept value to drive a Converter > Color Ramp node. Use this to drive the Factor on your mix or add shader node. Here is a quick example node setup: enter image description here

And here is how it renders: enter image description here

As you can see, the lower input into the Mix Shader is on the base of the hair, and the upper input is on the top of the hair. This will work on a Color > Mix RGB node as well.

EDIT: It is also possible to add another set of colors on top of the first two, giving even more controlability: enter image description here

How it renders: enter image description here

More realistic colorings: enter image description here

You can accomplish this in multiple ways, the easiest way is to use a Hair Info node, and use the Intercept value to drive a Converter > Color Ramp node. Use this to drive the Factor on your mix or add shader node. Here is a quick example node setup: enter image description here

And here is how it renders: enter image description here

As you can see, the lower input into the Mix Shader is on the base of the hair, and the upper input is on the top of the hair. This will work on a Color > Mix RGB node as well.

EDIT: It is also possible to add another set of colors on top of the first two, giving even more controlability: enter image description here

How it renders: enter image description here

More realistic colorings: enter image description here

added 403 characters in body
Source Link
J Sargent
  • 19.4k
  • 10
  • 81
  • 131

You can accomplish this in multiple ways, the easiest way is to use a Hair Info node, and use the Intercept value to drive a Converter > Color Ramp node. Use this to drive the Factor on your mix or add shader node. Here is a quick example node setup: enter image description here

And here is how it renders: enter image description here

As you can see, the lower input into the Mix Shader is on the base of the hair, and the upper input is on the top of the hair. This will work on a Color > Mix RGB node as well.

EDIT: It is also possible to add another set of colors on top of the first two, giving even more controlability: enter image description here

How it renders: enter image description here

More realistic colorings: enter image description here

You can accomplish this in multiple ways, the easiest way is to use a Hair Info node, and use the Intercept value to drive a Converter > Color Ramp node. Use this to drive the Factor on your mix or add shader node. Here is a quick example node setup: enter image description here

And here is how it renders: enter image description here

As you can see, the lower input into the Mix Shader is on the base of the hair, and the upper input is on the top of the hair. This will work on a Color > Mix RGB node as well.

You can accomplish this in multiple ways, the easiest way is to use a Hair Info node, and use the Intercept value to drive a Converter > Color Ramp node. Use this to drive the Factor on your mix or add shader node. Here is a quick example node setup: enter image description here

And here is how it renders: enter image description here

As you can see, the lower input into the Mix Shader is on the base of the hair, and the upper input is on the top of the hair. This will work on a Color > Mix RGB node as well.

EDIT: It is also possible to add another set of colors on top of the first two, giving even more controlability: enter image description here

How it renders: enter image description here

More realistic colorings: enter image description here

Source Link
J Sargent
  • 19.4k
  • 10
  • 81
  • 131

You can accomplish this in multiple ways, the easiest way is to use a Hair Info node, and use the Intercept value to drive a Converter > Color Ramp node. Use this to drive the Factor on your mix or add shader node. Here is a quick example node setup: enter image description here

And here is how it renders: enter image description here

As you can see, the lower input into the Mix Shader is on the base of the hair, and the upper input is on the top of the hair. This will work on a Color > Mix RGB node as well.