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Jul 6, 2020 at 17:27 history edited susu CC BY-SA 4.0
deleted 1 character in body; edited title
Jul 6, 2020 at 14:12 vote accept Slaybells
Jul 6, 2020 at 13:53 answer added susu timeline score: 1
Jul 6, 2020 at 13:45 comment added Slaybells @susu - trying to understand (I am very much a beginner). So, I bake the sound to an empty for the animation, how to link it to the cube for re-sizing?
Jul 6, 2020 at 13:43 comment added Slaybells @ChristopherBennett, I tried all 3 :-) But I expected "object" to be the one to use.
Jul 6, 2020 at 13:42 comment added Slaybells @Gorgious, Z delta scale only is animated using "Bake sound to F-curves". Origin of object is set to 3d cursor (so it only animates in one direction, upwards. I used this tutorial: youtube.com/watch?v=qjSSiltPMyk
Jul 6, 2020 at 13:33 comment added Gorgious Also, is the origin of each of your cubes at the same place or do they each have their own origin ?
Jul 6, 2020 at 13:30 comment added Christopher Bennett What texture coordinate are you using, UV, generated, or object?
Jul 6, 2020 at 13:28 comment added Gorgious Hello, is the scale of your objects animated in your animation ?
Jul 6, 2020 at 13:20 review First posts
Jul 6, 2020 at 17:10
Jul 6, 2020 at 13:14 history asked Slaybells CC BY-SA 4.0