Timeline for Colour ramp that remains constant in meshes of different sizes
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Jul 6, 2020 at 17:27 | history | edited | susu | CC BY-SA 4.0 |
deleted 1 character in body; edited title
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Jul 6, 2020 at 14:12 | vote | accept | Slaybells | ||
Jul 6, 2020 at 13:53 | answer | added | susu | timeline score: 1 | |
Jul 6, 2020 at 13:45 | comment | added | Slaybells | @susu - trying to understand (I am very much a beginner). So, I bake the sound to an empty for the animation, how to link it to the cube for re-sizing? | |
Jul 6, 2020 at 13:43 | comment | added | Slaybells | @ChristopherBennett, I tried all 3 :-) But I expected "object" to be the one to use. | |
Jul 6, 2020 at 13:42 | comment | added | Slaybells | @Gorgious, Z delta scale only is animated using "Bake sound to F-curves". Origin of object is set to 3d cursor (so it only animates in one direction, upwards. I used this tutorial: youtube.com/watch?v=qjSSiltPMyk | |
Jul 6, 2020 at 13:33 | comment | added | Gorgious | Also, is the origin of each of your cubes at the same place or do they each have their own origin ? | |
Jul 6, 2020 at 13:30 | comment | added | Christopher Bennett | What texture coordinate are you using, UV, generated, or object? | |
Jul 6, 2020 at 13:28 | comment | added | Gorgious | Hello, is the scale of your objects animated in your animation ? | |
Jul 6, 2020 at 13:20 | review | First posts | |||
Jul 6, 2020 at 17:10 | |||||
Jul 6, 2020 at 13:14 | history | asked | Slaybells | CC BY-SA 4.0 |