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Jun 18 '20 at 9:39 comment added moonboots ok I'm going to take a look
Jun 18 '20 at 9:35 comment added batFINGER If you have a tick could you look at blender.stackexchange.com/questions/182445/… Haven't DL'd the file ... just looking at the screenies feel my modelling skills are too primitive to come up with a generic way to script this (within reasonable time). Am seriously considering a bounty for it.
Jun 18 '20 at 9:27 history edited moonboots CC BY-SA 4.0
deleted 21 characters in body
Jun 18 '20 at 9:25 comment added moonboots oh ok yes if I don't save it will keep them packed, thanks ;)
Jun 18 '20 at 9:25 comment added batFINGER IIRC @DrSybren wrote an addon "Splode" or similar play on explode that takes a blend and expands everything into a folder structure of libs like a reverse append if you like. All said as answered append is prob the go here.
Jun 18 '20 at 9:17 comment added batFINGER Won't matter if don't save the blend after. Can be done quite simply via script by setting filepath and saving or with save as op... akin to blender.stackexchange.com/questions/182986/… only that one is changing paths not saving files.
Jun 18 '20 at 9:12 comment added moonboots I've made a mistake, what you say will unpack, so it won't keep the images within the file, what I meant is: is it possible to export all the packed images of a file, all at once, instead of doing some one by one "save image" in the UV Editor? It would be a kind of "save all images"
Jun 18 '20 at 9:11 comment added batFINGER Sorry if replying to my comment I removed re _File > External Data > Unpack All into Files_ and follow the prompts.. but it does that doesn't it?
Jun 18 '20 at 9:05 history edited moonboots CC BY-SA 4.0
deleted 2 characters in body
Jun 18 '20 at 7:07 history edited moonboots CC BY-SA 4.0
added 99 characters in body
Jun 18 '20 at 6:54 history edited moonboots CC BY-SA 4.0
added 2 characters in body
Jun 18 '20 at 6:48 history answered moonboots CC BY-SA 4.0