# Timeline for How do you create an infinite ground plane?

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15 events
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Oct 17 '14 at 20:27 comment It's a feature which cycles doesn't have yet
Oct 17 '14 at 20:24 comment @gandalf3 That was the purpose of the Diffuse shader.
Oct 17 '14 at 20:21 answer timeline score: 7
Oct 17 '14 at 20:10 comment @someonewithpc Cycles will need a shadow catcher material for that to work..
Oct 17 '14 at 18:27 comment I can't get it to work, though...
Oct 17 '14 at 16:47 history edited
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Oct 17 '14 at 16:23 history edited
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Oct 17 '14 at 16:22 comment @someonewithpc If that is the ideal solution, you should add it as an answer.
Oct 17 '14 at 16:18 comment Use a plane where the material is a mix of transparent and diffuse, and the mix factor is the Is Shadow Ray output from the lightpaths node.
Oct 17 '14 at 15:58 comment cycles and blender 2.7
Oct 17 '14 at 15:52 comment Are you using cycles or blender internal?
Oct 17 '14 at 14:43 history tweeted
Oct 17 '14 at 14:38 answer timeline score: 4
Oct 17 '14 at 14:35 history edited
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Oct 17 '14 at 14:27 history asked