Skip to main content
added 124 characters in body
Source Link
hjaarnio
  • 2.5k
  • 19
  • 19

You can't mixuse cycles and blender internal materials in the same scene.

You can make a copy or link from the current scene, change render engine and materials in it and use the compositor to combine the two scenes. Adjusting renderlayers in the cycles one so that only the glass is visible, and hiding it in internal should be possible. You can have nodes of both render engines in the same material setup, but you need a scene for both engines to render both.

You can't mix cycles and blender internal materials in the same scene.

You can make a copy or link from the current scene, change render engine and materials in it and use the compositor to combine the two scenes. Adjusting renderlayers in the cycles one so that only the glass is visible, and hiding it in internal should be possible.

You can't use cycles and blender internal materials in the same scene.

You can make a copy or link from the current scene, change render engine and materials in it and use the compositor to combine the two scenes. Adjusting renderlayers in the cycles one so that only the glass is visible, and hiding it in internal should be possible. You can have nodes of both render engines in the same material setup, but you need a scene for both engines to render both.

clarified!
Source Link
iKlsR
  • 43.7k
  • 12
  • 157
  • 190

You can't mix cycles and blender internal materials in the same scene.You can't mix cycles and blender internal materials in the same scene.

You can make a copy or link from the current scene, change render engine and materials in it and use the compositor to combine the two scenes. Adjusting renderlayers in the cycles one so that only the glass is visible, and hiding it in internal should be possible.

You can't mix cycles and blender internal materials in the same scene. You can make a copy or link from the current scene, change render engine and materials in it and use the compositor to combine the two scenes. Adjusting renderlayers in the cycles one so that only the glass is visible, and hiding it in internal should be possible.

You can't mix cycles and blender internal materials in the same scene.

You can make a copy or link from the current scene, change render engine and materials in it and use the compositor to combine the two scenes. Adjusting renderlayers in the cycles one so that only the glass is visible, and hiding it in internal should be possible.

Source Link
hjaarnio
  • 2.5k
  • 19
  • 19

You can't mix cycles and blender internal materials in the same scene. You can make a copy or link from the current scene, change render engine and materials in it and use the compositor to combine the two scenes. Adjusting renderlayers in the cycles one so that only the glass is visible, and hiding it in internal should be possible.