Timeline for Objects clamped to curve shift after moving or extruding the curve
Current License: CC BY-SA 4.0
16 events
when toggle format | what | by | license | comment | |
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Apr 5, 2023 at 1:00 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
Dec 1, 2022 at 6:05 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
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Mar 10, 2020 at 21:03 | comment | added | Cimo | Yes, i already have the same result with Damped and stretched bones without the curve... somehow :D So those bones follow an extra curve for slither effect. just the roll is missing | |
Mar 10, 2020 at 17:17 | comment | added | vklidu | @Cimo Does this works for you?blender.stackexchange.com/a/55613/2214 | |
Mar 9, 2020 at 10:22 | comment | added | Cimo | Yes I am aware of follow path option but this is actually a bone of a snake, so i need to have best manual control over its location on the curve. and follow path gets pre-animated :/ I guess I can fix the shift manually after every change by moving the whole animation. In the link above it says :to get the bits of rotation you do need some other way. How tho? I could not find | |
Mar 8, 2020 at 19:30 | comment | added | vklidu | Thanks for update, but image is not still placed in the post as Ramos asked for, thanks you care. BTW Clamp is designed to keep bone on curve not follow for more see docs.blender.org/manual/en/2.82/animation/constraints/tracking/… | |
Mar 8, 2020 at 15:36 | answer | added | Soviet Wizard | timeline score: 0 | |
Mar 8, 2020 at 11:04 | history | edited | Cimo | CC BY-SA 4.0 |
added 23 characters in body
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Mar 7, 2020 at 23:22 | comment | added | Duarte Farrajota Ramos♦ | How to upload an image to a post | |
Mar 7, 2020 at 23:21 | history | asked | Cimo | CC BY-SA 4.0 |