Timeline for Apply a texture and a toon shader at the same time
Current License: CC BY-SA 4.0
8 events
when toggle format | what | by | license | comment | |
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Mar 2, 2020 at 23:31 | history | became hot network question | |||
Mar 2, 2020 at 21:01 | history | tweeted | twitter.com/StackBlender/status/1234584549780283392 | ||
Mar 2, 2020 at 16:10 | vote | accept | GordonM | ||
Mar 2, 2020 at 16:09 | answer | added | lemon | timeline score: 5 | |
Mar 2, 2020 at 15:56 | comment | added | GordonM | @lemon Found the node you were talking about and it works pretty well, the one big change is I decided to use multiply instead of darken as the former gives a more pleasing (to me) mix. If you put that as an answer I'll happily accept it. | |
Mar 2, 2020 at 15:41 | comment | added | lemon | From the fourth picture above, you can replace the "mix shader" by a "mix rgb" node, set hit to 'darken', for instance. And tune the 'fac' value. | |
Mar 2, 2020 at 15:39 | history | edited | GordonM | CC BY-SA 4.0 |
added 467 characters in body
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Mar 2, 2020 at 15:29 | history | asked | GordonM | CC BY-SA 4.0 |