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I am making a harry potter video with friends and I'm adding magic between the 2 wands. I'm using 2 particle systems with gravity off pulled by a force field for the magic and killing them when they hit the center with an invisible circle with collision kill particles. it looks great in the viewport but when I render it doesn't kill the particles. in the beginning, I thought it had to do with the 2 view layers I have so that a stone wall will be clear and the magic will be blurred and will have haze without volumetrics but my moving it around trying to solve the problem didn't seem to help.

viewport - this is what it looks like in the viewport

render-and this is what it looks like in the render

there is a circle with kill particles notice the circle in the center, it has kill particals

these are the collision settings these are the collision settings

view layer 1 outliner (blur + haze) view layer 1 outliner (blur + haze)

view layer 2 outliner (stone wall) view layer 2 outliner (stone wall)

I don't think it has anything to do with it but here is the compositing (maybe has to do with rendering or somthingsomething) - compositing

and lastly here is the bledblend file - https://drive.google.com/open?id=1P8E1CuaPaVcRmHLIN59RoRzWov3QwpWW

I am making a harry potter video with friends and I'm adding magic between the 2 wands. I'm using 2 particle systems with gravity off pulled by a force field for the magic and killing them when they hit the center with an invisible circle with collision kill particles. it looks great in the viewport but when I render it doesn't kill the particles. in the beginning, I thought it had to do with the 2 view layers I have so that a stone wall will be clear and the magic will be blurred and will have haze without volumetrics but my moving it around trying to solve the problem didn't seem to help.

viewport - this is what it looks like in the viewport

render-and this is what it looks like in the render

there is a circle with kill particles notice the circle in the center, it has kill particals

these are the collision settings these are the collision settings

view layer 1 outliner (blur + haze) view layer 1 outliner (blur + haze)

view layer 2 outliner (stone wall) view layer 2 outliner (stone wall)

I don't think it has anything to do with it but here is the compositing (maybe has to do with rendering or somthing) - compositing

and lastly here is the bled file - https://drive.google.com/open?id=1P8E1CuaPaVcRmHLIN59RoRzWov3QwpWW

I am making a harry potter video with friends and I'm adding magic between the 2 wands. I'm using 2 particle systems with gravity off pulled by a force field for the magic and killing them when they hit the center with an invisible circle with collision kill particles. it looks great in the viewport but when I render it doesn't kill the particles. in the beginning, I thought it had to do with the 2 view layers I have so that a stone wall will be clear and the magic will be blurred and will have haze without volumetrics but my moving it around trying to solve the problem didn't seem to help.

viewport - this is what it looks like in the viewport

render-and this is what it looks like in the render

there is a circle with kill particles notice the circle in the center, it has kill particals

these are the collision settings these are the collision settings

view layer 1 outliner (blur + haze) view layer 1 outliner (blur + haze)

view layer 2 outliner (stone wall) view layer 2 outliner (stone wall)

I don't think it has anything to do with it but here is the compositing (maybe has to do with rendering or something) - compositing

and lastly here is the blend file - https://drive.google.com/open?id=1P8E1CuaPaVcRmHLIN59RoRzWov3QwpWW

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J Block
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I am making a harry potter video with friends, and I'm adding magic between the 2 wands.

  I'm using 2 particle systems with gravity off pulled by a force field for the magic, and killing them when they hit the center with an invisible circle with collision kill particles.

It it looks great in the viewport, but when I render it doesn't kill the particles.

In in the beginning, I thought it had to do with the 2 view layers I have so that a stone wall will be clear and the magic will be blurred and will have haze without volumetrics, but bymy moving it around trying to solve the problem didn't seem to help.

Viewportviewport - this is what it looks like in the viewport

Renderrender-and this is what it looks like in the render

Herethere is a circle with kill particles: notice the circle in the center, it has kill particlesnotice the circle in the center, it has kill particals

Thesethese are the collision settings: these are the collision settings

Viewview layer 1 outliner (blur + haze) view layer 1 outliner (blur + haze)

Viewview layer 2 outliner (stone wall) view layer 2 outliner (stone wall)

I don't think it has anything to do with it, but here is the compositing (maybe has to do with rendering or somthing). - compositing

Lastly,and lastly here is the .blendbled file - filehttps://drive.google.com/open?id=1P8E1CuaPaVcRmHLIN59RoRzWov3QwpWW.

I am making a harry potter video with friends, and I'm adding magic between the 2 wands.

  I'm using 2 particle systems with gravity off pulled by a force field for the magic, and killing them when they hit the center with an invisible circle with collision kill particles.

It looks great in the viewport, but when I render it doesn't kill the particles.

In the beginning, I thought it had to do with the 2 view layers I have so that a stone wall will be clear and the magic will be blurred and will have haze without volumetrics, but by moving it around trying to solve the problem didn't seem to help.

Viewport - this is what it looks like in the viewport

Render-and this is what it looks like in the render

Here is a circle with kill particles: notice the circle in the center, it has kill particles

These are the collision settings: these are the collision settings

View layer 1 outliner (blur + haze) view layer 1 outliner (blur + haze)

View layer 2 outliner (stone wall) view layer 2 outliner (stone wall)

I don't think it has anything to do with it, but here is the compositing (maybe has to do with rendering or somthing). compositing

Lastly, here is the .blend file.

I am making a harry potter video with friends and I'm adding magic between the 2 wands. I'm using 2 particle systems with gravity off pulled by a force field for the magic and killing them when they hit the center with an invisible circle with collision kill particles. it looks great in the viewport but when I render it doesn't kill the particles. in the beginning, I thought it had to do with the 2 view layers I have so that a stone wall will be clear and the magic will be blurred and will have haze without volumetrics but my moving it around trying to solve the problem didn't seem to help.

viewport - this is what it looks like in the viewport

render-and this is what it looks like in the render

there is a circle with kill particles notice the circle in the center, it has kill particals

these are the collision settings these are the collision settings

view layer 1 outliner (blur + haze) view layer 1 outliner (blur + haze)

view layer 2 outliner (stone wall) view layer 2 outliner (stone wall)

I don't think it has anything to do with it but here is the compositing (maybe has to do with rendering or somthing) - compositing

and lastly here is the bled file - https://drive.google.com/open?id=1P8E1CuaPaVcRmHLIN59RoRzWov3QwpWW

I am making a harry potter video with friends, and I'm adding magic between the 2 wands. 

I'm using 2 particle systems with gravity off pulled by a force field for the magic, and killing them when they hit the center with an invisible circle with collision kill particles. it

It looks great in the viewport, but when I render it doesn't kill the particles. in

In the beginning, I thought it had to do with the 2 view layers I have so that a stone wall will be clear and the magic will be blurred and will have haze without volumetrics, but myby moving it around trying to solve the problem didn't seem to help.

viewportViewport - this is what it looks like in the viewport

renderRender-and this is what it looks like in the render

thereHere is a circle with kill particles: notice the circle in the center, it has kill particalsnotice the circle in the center, it has kill particles

theseThese are the collision settings: these are the collision settings

viewView layer 1 outliner (blur + haze) view layer 1 outliner (blur + haze)

viewView layer 2 outliner (stone wall) view layer 2 outliner (stone wall)

I don't think it has anything to do with it, but here is the compositing (maybe has to do with rendering or somthing) -. compositing

and lastlyLastly, here is the bled file - .blend https://drive.google.com/open?id=1P8E1CuaPaVcRmHLIN59RoRzWov3QwpWWfile.

I am making a harry potter video with friends and I'm adding magic between the 2 wands. I'm using 2 particle systems with gravity off pulled by a force field for the magic and killing them when they hit the center with an invisible circle with collision kill particles. it looks great in the viewport but when I render it doesn't kill the particles. in the beginning, I thought it had to do with the 2 view layers I have so that a stone wall will be clear and the magic will be blurred and will have haze without volumetrics but my moving it around trying to solve the problem didn't seem to help.

viewport - this is what it looks like in the viewport

render-and this is what it looks like in the render

there is a circle with kill particles notice the circle in the center, it has kill particals

these are the collision settings these are the collision settings

view layer 1 outliner (blur + haze) view layer 1 outliner (blur + haze)

view layer 2 outliner (stone wall) view layer 2 outliner (stone wall)

I don't think it has anything to do with it but here is the compositing (maybe has to do with rendering or somthing) - compositing

and lastly here is the bled file - https://drive.google.com/open?id=1P8E1CuaPaVcRmHLIN59RoRzWov3QwpWW

I am making a harry potter video with friends, and I'm adding magic between the 2 wands. 

I'm using 2 particle systems with gravity off pulled by a force field for the magic, and killing them when they hit the center with an invisible circle with collision kill particles.

It looks great in the viewport, but when I render it doesn't kill the particles.

In the beginning, I thought it had to do with the 2 view layers I have so that a stone wall will be clear and the magic will be blurred and will have haze without volumetrics, but by moving it around trying to solve the problem didn't seem to help.

Viewport - this is what it looks like in the viewport

Render-and this is what it looks like in the render

Here is a circle with kill particles: notice the circle in the center, it has kill particles

These are the collision settings: these are the collision settings

View layer 1 outliner (blur + haze) view layer 1 outliner (blur + haze)

View layer 2 outliner (stone wall) view layer 2 outliner (stone wall)

I don't think it has anything to do with it, but here is the compositing (maybe has to do with rendering or somthing). compositing

Lastly, here is the .blend file.

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i made a unnecessary looking point be more clear why its there
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J Block
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J Block
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