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added 12 characters in body
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Rix Yarbrough
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The best way to do this is to make a linked duplicate of your original object (ALT+D) and then rotate it 180 degrees on the z axis. They will technically be separate objects, unlike a modifier, but editing one will change the other accordingly.

The best way to do this is to make a linked duplicate of your original object (ALT+D) and then rotate it 180 degrees on the z axis. They will technically be separate objects, unlike a modifier, but editing one will change the other.

The best way to do this is to make a linked duplicate of your original object (ALT+D) and then rotate it 180 degrees on the z axis. They will technically be separate objects, unlike a modifier, but editing one will change the other accordingly.

Source Link
Rix Yarbrough
  • 1.2k
  • 1
  • 11
  • 17

The best way to do this is to make a linked duplicate of your original object (ALT+D) and then rotate it 180 degrees on the z axis. They will technically be separate objects, unlike a modifier, but editing one will change the other.