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jachym michal
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In renders, all objects reflect the World color.
White objects are affected most, they reflect it almost perfectly. Like in reality.

Solution 1 - Emission node
Use the Emission node for theyour object's color.
That way, the object will not receive any shadows or color tint.
It will just be a silhouette emiting white light.
Might work well for 2D animation.

Add > Shader > Emission

enter image description here

Comparing different materials.
Even colored materials get a slight tint.

enter image description here

Solution 2 - Using the compositor

Available here on Blender Stack Exchange by the legendary cegaton himself.

Cegaton's answer offers a different approach using the compositor.
Rendered objects keep grey shading, but the background color can be changed at will.


Try what works best for you :).

In renders, all objects reflect the World color.
White objects are affected most, they reflect it almost perfectly. Like in reality.

Solution 1 - Emission node
Use the Emission node for the color.
That way, the object will not receive any shadows or color tint.
It will just be a silhouette emiting white light.
Might work well for 2D animation.

Add > Shader > Emission

enter image description here

Comparing different materials.
Even colored materials get a slight tint.

enter image description here

Solution 2 - Using the compositor

Available here on Blender Stack Exchange by the legendary cegaton himself.

Cegaton's answer offers a different approach using the compositor.
Rendered objects keep grey shading, but the background color can be changed at will.


Try what works best for you :).

In renders, all objects reflect the World color.
White objects are affected most, they reflect it almost perfectly. Like in reality.

Solution 1 - Emission node
Use the Emission node for your object's color.
That way, the object will not receive any shadows or color tint.
It will just be a silhouette emiting white light.
Might work well for 2D animation.

Add > Shader > Emission

enter image description here

Comparing different materials.
Even colored materials get a slight tint.

enter image description here

Solution 2 - Using the compositor

Available here on Blender Stack Exchange by the legendary cegaton himself.

Cegaton's answer offers a different approach using the compositor.
Rendered objects keep grey shading, but the background color can be changed at will.


Try what works best for you :).

deleted 38 characters in body
Source Link
jachym michal
  • 32.3k
  • 6
  • 58
  • 118

In renders, all objects reflect the World lightcolor.
White objects are affected most, they reflect it almost perfectly. Like in reality.

Solution 1 - Emission node
Set your object's color throughUse the Emission node for the color.
That way, itthe object will not receive any shadows or color tint from the world.
It will just be a silhouette emiting white light.
Might work well for 2D animation.

Make your object's material using theAdd > Shader > Emission node.

enter image description hereenter image description here

Comparing different materials.
Even colored materialmaterials get a slight tint.
enter image description here

enter image description here

Solution 2 - Using the compositor

Available here on Blender Stack Exchange by the legendary cegaton himself.

Cegaton's answer offers a different approach using the compositor.
Rendered objects keep grey shading, but the background color can be changed at will.


Try what works best for you :).

In renders, all objects reflect the World light.
White objects are affected most, they reflect almost perfectly. Like in reality.

Solution 1 - Emission node
Set your object's color through the Emission node.
That way, it will not receive any shadows or color tint from the world.
It will just be a silhouette emiting white light.
Might work well for 2D animation.

Make your object's material using the Emission node.

enter image description here

Comparing different materials.
Even colored material get a slight tint.
enter image description here

Solution 2 - Using the compositor

Available here on Blender Stack Exchange by the legendary cegaton himself.

Cegaton's answer offers a different approach using the compositor.
Rendered objects keep grey shading, but the background color can be changed at will.


Try what works best for you :).

In renders, all objects reflect the World color.
White objects are affected most, they reflect it almost perfectly. Like in reality.

Solution 1 - Emission node
Use the Emission node for the color.
That way, the object will not receive any shadows or color tint.
It will just be a silhouette emiting white light.
Might work well for 2D animation.

Add > Shader > Emission

enter image description here

Comparing different materials.
Even colored materials get a slight tint.

enter image description here

Solution 2 - Using the compositor

Available here on Blender Stack Exchange by the legendary cegaton himself.

Cegaton's answer offers a different approach using the compositor.
Rendered objects keep grey shading, but the background color can be changed at will.


Try what works best for you :).

Source Link
jachym michal
  • 32.3k
  • 6
  • 58
  • 118

In renders, all objects reflect the World light.
White objects are affected most, they reflect almost perfectly. Like in reality.

Solution 1 - Emission node
Set your object's color through the Emission node.
That way, it will not receive any shadows or color tint from the world.
It will just be a silhouette emiting white light.
Might work well for 2D animation.

Make your object's material using the Emission node.

enter image description here

Comparing different materials.
Even colored material get a slight tint.
enter image description here

Solution 2 - Using the compositor

Available here on Blender Stack Exchange by the legendary cegaton himself.

Cegaton's answer offers a different approach using the compositor.
Rendered objects keep grey shading, but the background color can be changed at will.


Try what works best for you :).