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the 'Blender Internal Render Engine' is for the render engine in 2.79 and prior - tag removed
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Ray Mairlot
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Inenter image description hereIn my Blender project, there are 2is a two-dimensional mesh objectsobject. They both haveIt has the color white. In the "solid" view theyit indeed showshows up white. However, when rendering a video or picture ("rendered" view), they takeit takes the color of the "world" (which is blue). So theyit only becomebecomes visible (in blue) when there are other objects in the background.

How can I make thesethis object show theirits intended color (white) in "rendered" view (and therefore in any baked picture or video)?

PS: I have tried giving the objectsobject other colors than white, and then there is no problem. So only when they areit is white they takeit takes the color of "world", whatever that color is.

PICTURE: the temple is the object. It hovers in front of the dark blue rectangle. The left picture is in "material" view, the right is in "rendered" view. In de rendered view it has somehow taken the color of the "world" (the lighter blue). So if I change the color of the world to e.g. red, then the temple turns red as well.

In my Blender project, there are 2 two-dimensional mesh objects. They both have the color white. In the "solid" view they indeed show up white. However, when rendering a video or picture ("rendered" view), they take the color of the "world" (which is blue). So they only become visible (in blue) when there are other objects in the background.

How can I make these object show their intended color (white) in "rendered" view (and therefore in any baked picture or video)?

PS: I have tried giving the objects other colors than white, and then there is no problem. So only when they are white they take the color of "world", whatever that color is.

enter image description hereIn my Blender project, there is a two-dimensional mesh object. It has the color white. In the "solid" view it indeed shows up white. However, when rendering a video or picture ("rendered" view), it takes the color of the "world" (which is blue). So it only becomes visible (in blue) when there are other objects in the background.

How can I make this object show its intended color (white) in "rendered" view (and therefore in any baked picture or video)?

PS: I have tried giving the object other colors than white, and then there is no problem. So only when it is white it takes the color of "world", whatever that color is.

PICTURE: the temple is the object. It hovers in front of the dark blue rectangle. The left picture is in "material" view, the right is in "rendered" view. In de rendered view it has somehow taken the color of the "world" (the lighter blue). So if I change the color of the world to e.g. red, then the temple turns red as well.

added 152 characters in body
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Mesh objects take the color of World (Blender 2.81a)

In my Blender project, there are 2 two-dimensional mesh objects. They both have the color white. In the "solid" view they indeed show up white. However, when rendering a video or picture ("rendered" view), they take the color of the "world" (which is blue). So they only become visible (in blue) when there are other objects in the background.

How can I make these object show their intended color (white) in "rendered" view (and therefore in any baked picture or video)?

PS: I have tried giving the objects other colors than white, and then there is no problem. So only when they are white they take the color of "world", whatever that color is.

Mesh objects take the color of World

In my Blender project, there are 2 two-dimensional mesh objects. They both have the color white. In the "solid" view they indeed show up white. However, when rendering a video or picture ("rendered" view), they take the color of the "world" (which is blue). So they only become visible (in blue) when there are other objects in the background.

How can I make these object show their intended color (white) in "rendered" view (and therefore in any baked picture or video)?

PS: I have tried giving the objects other colors than white, and then there is no problem. So only when they are white they take the color "world" whatever that color is.

Mesh objects take the color of World (Blender 2.81a)

In my Blender project, there are 2 two-dimensional mesh objects. They both have the color white. In the "solid" view they indeed show up white. However, when rendering a video or picture ("rendered" view), they take the color of the "world" (which is blue). So they only become visible (in blue) when there are other objects in the background.

How can I make these object show their intended color (white) in "rendered" view (and therefore in any baked picture or video)?

PS: I have tried giving the objects other colors than white, and then there is no problem. So only when they are white they take the color of "world", whatever that color is.

added 152 characters in body
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