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added 286 characters in body
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vklidu
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I went through the options, with the same successs :( so ... so, what about Booleans?

To help a bit topology, use

  • firstto help a bit topology, use Simple Deform Modifier > Twist
  • than ShrinkWrap >
  • Smooth Modifier better set to Factor 0.5 /> Repeat 5
  • add a Cube and for Cylinder add Boolean Modifier > Intersect

(if you plan to move Cylinder, would be better to parent (Ctrl+P) Cube to Cylinder)

enter image description here

  • to smooth surface - search for Smooth Shading
  • fix for edges shading, - go to Properties Editor > Object Data > Normals > Auto Smooth

(like that Subsurface Modifier probably is not needed in this case)

enter image description here

I went through the options, with the same successs :( ... so, what about Booleans?

To help a bit topology, use

  • first Simple Deform Modifier > Twist
  • than ShrinkWrap
  • Smooth Modifier better set to Factor 0.5 / Repeat 5
  • add a Cube and for Cylinder add Boolean Modifier > Intersect

(if you plan move Cylinder would be better to parent (Ctrl+P) Cube to Cylinder)

enter image description here

  • to smooth surface - search for Smooth Shading
  • fix for edges shading, go to Properties Editor > Object Data > Normals > Auto Smooth

enter image description here

I went through the options, with the same successs :( so ... what about Booleans?

  • to help a bit topology, use Simple Deform Modifier > Twist
  • ShrinkWrap >
  • Smooth Modifier > Repeat 5
  • add a Cube and for Cylinder add Boolean Modifier > Intersect

(if you plan to move Cylinder, would be better to parent (Ctrl+P) Cube to Cylinder)

enter image description here

  • to smooth surface - search for Smooth Shading
  • fix for edges shading - go to Properties Editor > Object Data > Normals > Auto Smooth

(like that Subsurface Modifier probably is not needed in this case)

enter image description here

added 286 characters in body
Source Link
vklidu
  • 37.2k
  • 1
  • 64
  • 143

I went through the options, with the same successs :( ... so, what about Booleans?

enter image description here

To help a bit topology, use

  • first Simple Deform Modifier > Twist
  • than ShrinkWrap
  • Smooth Modifier better set to Factor 0.5 / Repeat 5
  • add a Cube and for Cylinder add Boolean Modifier > Intersect

(if you plan move Cylinder would be better to parent (Ctrl+P) Cube to Cylinder)

enter image description here

  • to smooth surface - search for Smooth Shading
  • fix for edges shading, go to Properties Editor > Object Data > Normals > Auto Smooth

enter image description here

I went through the options, with the same successs :( ... so, what about Booleans?

enter image description here

To help a bit topology, use

  • first Simple Deform Modifier > Twist
  • than ShrinkWrap
  • Smooth Modifier better set to Factor 0.5 / Repeat 5

enter image description here

I went through the options, with the same successs :( ... so, what about Booleans?

To help a bit topology, use

  • first Simple Deform Modifier > Twist
  • than ShrinkWrap
  • Smooth Modifier better set to Factor 0.5 / Repeat 5
  • add a Cube and for Cylinder add Boolean Modifier > Intersect

(if you plan move Cylinder would be better to parent (Ctrl+P) Cube to Cylinder)

enter image description here

  • to smooth surface - search for Smooth Shading
  • fix for edges shading, go to Properties Editor > Object Data > Normals > Auto Smooth

enter image description here

added 252 characters in body
Source Link
vklidu
  • 37.2k
  • 1
  • 64
  • 143

I went through the options, with the same successs :( ... so, what about Booleans?

enter image description hereenter image description here

To help a bit topology, use

  • first Simple Deform Modifier > Twist
  • than ShrinkWrap
  • Smooth Modifier better set to Factor 0.5 / Repeat 5

enter image description here

I went through options, with the same successs :( ... so, Booleans?

enter image description here

I went through the options, with the same successs :( ... so, what about Booleans?

enter image description here

To help a bit topology, use

  • first Simple Deform Modifier > Twist
  • than ShrinkWrap
  • Smooth Modifier better set to Factor 0.5 / Repeat 5

enter image description here

Source Link
vklidu
  • 37.2k
  • 1
  • 64
  • 143
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