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Dec 2, 2021 at 12:21 history edited Duarte Farrajota Ramos CC BY-SA 4.0
Remove extraneous text
Jul 12, 2021 at 21:38 answer added Nathan timeline score: 10
May 26, 2021 at 10:03 answer added Michael Macha timeline score: 5
Apr 22, 2020 at 4:55 comment added Brad Goss Hey guys! I'd post an answer but I can't. Took me a while to figure out why i was experiencing this. I am targeting UE4, so my scale is super small. This was the issue. I scaled up 100x and the weighting was able to succeed when re-parenting...
Apr 20, 2020 at 12:14 answer added Mark Aitken timeline score: 5
Jul 21, 2019 at 9:03 history edited Sazerac
edited tags
S Oct 15, 2018 at 20:23 history suggested Amir
Added relevant tags
Oct 15, 2018 at 18:12 review Suggested edits
S Oct 15, 2018 at 20:23
Jun 8, 2016 at 17:42 answer added rcgauer timeline score: 11
Jul 28, 2015 at 18:17 history protected CommunityBot
Sep 18, 2014 at 18:00 vote accept Champagne
Sep 18, 2014 at 3:38 history tweeted twitter.com/#!/StackBlender/status/512445601452007424
Sep 17, 2014 at 23:10 history edited David CC BY-SA 3.0
deleted 4 characters in body
Sep 17, 2014 at 22:15 comment added gandalf3 @Polosson I think the OP tried to parent their mesh to an armature with automatic weights, but it gave an error.
Sep 17, 2014 at 22:14 answer added Gaia Clary timeline score: 75
Sep 17, 2014 at 21:55 comment added Polosson Please, can you describe more precisely what is the problem? I can't help you because I don't know what is the issue here... Is it about vertex groups and weight painting? Or about the armature and hierarchy of the bones? Please clarify your question.
Sep 17, 2014 at 21:16 review First posts
Sep 17, 2014 at 23:10
Sep 17, 2014 at 21:15 history asked Champagne CC BY-SA 3.0