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ideasman42
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Is there an easy way How to make an objectobjects draw transparent/wireframe in the viewport?

Tweeted twitter.com/#!/StackBlender/status/511808393674096640
remove some unnecessary parts. (feel free to roll back if you disagree with my edits)
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gandalf3
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Is there an easy way to make an object transparent/wireframe and non-selectable in the viewport?

I'm finally starting to try and use Blender as my main program instead of Maya in order to learn it properly. As a consequence, I come up against a lot of problems where I can't figure out how to do something in Blender because it uses a different paradigm or name, and I can't find it, so excuse me if this seems like a dumb question.

I have several objects in my scene. I want all the objects to be visible so that I can see how they relate to one another, but I want to focus on just one. To do this, I'd like to make the other objects translucent and non-selectable. I know I can disable selection from the Blender outliner, but there doesn't seem to be an easy way to make just that object transparent. The reason I am trying to do this is simply so that I can see objects in my scene but focus on just the object I am editing.

I'm using glsl with mapcap for rendering and am mainly working in sculpt mode at the moment, and would like to stick with glsl if possible.

Is there an easy way to make an object transparent/wireframe and non-selectable in the viewport?

I'm finally starting to try and use Blender as my main program instead of Maya in order to learn it properly. As a consequence, I come up against a lot of problems where I can't figure out how to do something in Blender because it uses a different paradigm or name, and I can't find it, so excuse me if this seems like a dumb question.

I have several objects in my scene. I want all the objects to be visible so that I can see how they relate to one another, but I want to focus on just one. To do this, I'd like to make the other objects translucent and non-selectable. I know I can disable selection from the Blender outliner, but there doesn't seem to be an easy way to make just that object transparent. The reason I am trying to do this is simply so that I can see objects in my scene but focus on just the object I am editing.

I'm using glsl with mapcap for rendering and am mainly working in sculpt mode at the moment, and would like to stick with glsl if possible.

Is there an easy way to make an object transparent/wireframe in the viewport?

I have several objects in my scene. I want all the objects to be visible so that I can see how they relate to one another, but I want to focus on just one. To do this, I'd like to make the other objects translucent and non-selectable. I know I can disable selection from the Blender outliner, but there doesn't seem to be an easy way to make just that object transparent. The reason I am trying to do this is simply so that I can see objects in my scene but focus on just the object I am editing.

I'm using glsl with mapcap for rendering and am mainly working in sculpt mode at the moment, and would like to stick with glsl if possible.

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MrFlamey
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Is there an easy way to make an object transparent/wireframe and non-selectable in the viewport?

I'm finally starting to try and use Blender as my main program instead of Maya in order to learn it properly. As a consequence, I come up against a lot of problems where I can't figure out how to do something in Blender because it uses a different paradigm or name, and I can't find it, so excuse me if this seems like a dumb question.

I have several objects in my scene. I want all the objects to be visible so that I can see how they relate to one another, but I want to focus on just one. To do this, I'd like to make the other objects translucent and non-selectable. I know I can disable selection from the Blender outliner, but there doesn't seem to be an easy way to make just that object transparent. The reason I am trying to do this is simply so that I can see objects in my scene but focus on just the object I am editing.

I'm using glsl with mapcap for rendering and am mainly working in sculpt mode at the moment, and would like to stick with glsl if possible.