Timeline for Adaptative ray bounces in Cycles
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Mar 14, 2014 at 8:06 | comment | added | gandalf3 | @matali Updated answer. | |
Mar 14, 2014 at 8:05 | history | edited | gandalf3 | CC BY-SA 3.0 |
added 632 characters in body
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Mar 12, 2014 at 9:16 | comment | added | matali | @gandalf3 could you please give some information/examples on how to use the new Ray Depth information to limit bounces? I get only black materials when trying to use it. | |
Sep 5, 2013 at 17:39 | history | edited | gandalf3 | CC BY-SA 3.0 |
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Sep 5, 2013 at 8:27 | comment | added | sambler | This was added to svn about a month ago (Ray Depth output from Light Path node) so is in any recent svn builds and will be in 2.69 when released. You also have a Ray Length output which is "Distance travelled by the light ray from the last bounce or camera" if you want to adjust reflections based on distance. | |
Jul 29, 2013 at 3:08 | history | edited | gandalf3 | CC BY-SA 3.0 |
added 561 characters in body
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Jul 2, 2013 at 16:28 | vote | accept | matali | ||
Jul 1, 2013 at 21:56 | history | answered | gandalf3 | CC BY-SA 3.0 |