Timeline for Using / making text into a procedural shader material in nodes
Current License: CC BY-SA 4.0
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Nov 13, 2019 at 21:14 | comment | added | Rix Yarbrough | This is only partially, you could with an INCREDIBLY complex shader, as people have made shaders displaying numbers from a variable input, it's just extremely difficult to do it fully procedurally, and in the end not efficient enough to be worthwhile. I agree an image texture is the best way to go. | |
Oct 13, 2019 at 18:23 | history | answered | globglob | CC BY-SA 4.0 |