Timeline for Blender 2.8: units of scale, grid, and default size of objects [duplicate]
Current License: CC BY-SA 4.0
11 events
when toggle format | what | by | license | comment | |
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Jul 3, 2020 at 8:13 | vote | accept | arthur | ||
Jun 24, 2020 at 9:26 | history | closed |
Ray Mairlot Duarte Farrajota Ramos♦ |
Duplicate of How can I make the default size of new objects 1 x 1? | |
Jun 24, 2020 at 8:31 | review | Close votes | |||
Jun 24, 2020 at 9:26 | |||||
Apr 5, 2020 at 10:42 | vote | accept | arthur | ||
Apr 5, 2020 at 10:42 | |||||
Apr 4, 2020 at 15:05 | answer | added | FiveD | timeline score: 13 | |
Feb 27, 2020 at 16:13 | comment | added | betty chang | I believe you also must set your "length" from millimeters to centimeters. | |
Nov 25, 2019 at 3:01 | history | tweeted | twitter.com/StackBlender/status/1198798823306539008 | ||
Nov 16, 2019 at 21:05 | comment | added | RickyA | this answer also has something to do with it. | |
Nov 16, 2019 at 21:01 | comment | added | RickyA | I got the same problem (I use unit scale 0.001). However I now managed to have blender add a standard cube of 2mm. But all other primitives still add at a 2000mm scale. sigh... | |
Sep 25, 2019 at 8:20 | review | First posts | |||
Sep 25, 2019 at 10:02 | |||||
Sep 25, 2019 at 8:15 | history | asked | arthur | CC BY-SA 4.0 |