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gandalf3
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Found it. The terrain object has a UV map. This causes the diffuse color to be overridden in multitexture view, as the texture under the UV map is displayed instead. Apparently a blank texture appears as white.

This won't affect the render, but if you want the texture display to be consistent, remove th UV map in Properties editor > Object Data > UV maps.

Found it. The terrain object has a UV map. This causes the diffuse color to be overridden in multitexture view, as the texture under the UV map is displayed instead. Apparently a blank texture appears as white.

Found it. The terrain object has a UV map. This causes the diffuse color to be overridden in multitexture view, as the texture under the UV map is displayed instead. Apparently a blank texture appears as white.

This won't affect the render, but if you want the texture display to be consistent, remove th UV map in Properties editor > Object Data > UV maps.

Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k

Found it. The terrain object has a UV map. This causes the diffuse color to be overridden in multitexture view, as the texture under the UV map is displayed instead. Apparently a blank texture appears as white.