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Robert Gützkow
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You have to pass an object of type bpy.types.Sequence into bpy.types.Sequences.remove(). This means you can pass the return value of sequences.new_effect() into sequences.remove(). In the example in your question that reference would be stored in effName.

bpy.context.scene.sequence_editor.sequences.remove(effName)

If you don't have a reference to the sequence anymore, you will have to retrieve it from:

bpy.context.scene.sequence_editor.sequences_all

Update: Since there seems to be some misunderstanding about my explanation, you find a fully functional code example below. As I said before, you need to store the return value of new_effect() to later us it as input for remove().

import bpy

sequences = bpy.context.scene.sequence_editor.sequences

names = ['a', 'b', 'c']
tChan = 0
fStart = 0
fEnd = 50

text_effects = []

for name in names:
    text_effect_strip = sequences.new_effect(
        name=name,
        type='TEXT',
        channel=tChan,
        frame_start=fStart,
        frame_end=fEnd
    )
    text_effects.append(text_effect_strip)

for text_effect_strip in text_effects:
    sequences.remove(text_effect_strip)

You have to pass an object of type bpy.types.Sequence into bpy.types.Sequences.remove(). This means you can pass the return value of sequences.new_effect() into sequences.remove(). In the example in your question that reference would be stored in effName.

bpy.context.scene.sequence_editor.sequences.remove(effName)

If you don't have a reference to the sequence anymore, you will have to retrieve it from:

bpy.context.scene.sequence_editor.sequences_all

You have to pass an object of type bpy.types.Sequence into bpy.types.Sequences.remove(). This means you can pass the return value of sequences.new_effect() into sequences.remove(). In the example in your question that reference would be stored in effName.

bpy.context.scene.sequence_editor.sequences.remove(effName)

If you don't have a reference to the sequence anymore, you will have to retrieve it from:

bpy.context.scene.sequence_editor.sequences_all

Update: Since there seems to be some misunderstanding about my explanation, you find a fully functional code example below. As I said before, you need to store the return value of new_effect() to later us it as input for remove().

import bpy

sequences = bpy.context.scene.sequence_editor.sequences

names = ['a', 'b', 'c']
tChan = 0
fStart = 0
fEnd = 50

text_effects = []

for name in names:
    text_effect_strip = sequences.new_effect(
        name=name,
        type='TEXT',
        channel=tChan,
        frame_start=fStart,
        frame_end=fEnd
    )
    text_effects.append(text_effect_strip)

for text_effect_strip in text_effects:
    sequences.remove(text_effect_strip)
Clarification
Source Link
Robert Gützkow
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  • 82

You have to pass an object of type bpy.types.Sequence into bpy.types.Sequences.remove(). This means you can pass the return value of effNamesequences.new_effect() into sequences.remove(). In the example in your question that reference would be stored in effName.

bpy.context.scene.sequence_editor.sequences.remove(effName)

If you don't have a reference to the sequence anymore, you will have to retrieve it from:

bpy.context.scene.sequence_editor.sequences_all

You have to pass an object of type bpy.types.Sequence into bpy.types.Sequences.remove(). This means you can pass effName into remove().

bpy.context.scene.sequence_editor.sequences.remove(effName)

If you don't have a reference to the sequence anymore, you will have to retrieve it from:

bpy.context.scene.sequence_editor.sequences_all

You have to pass an object of type bpy.types.Sequence into bpy.types.Sequences.remove(). This means you can pass the return value of sequences.new_effect() into sequences.remove(). In the example in your question that reference would be stored in effName.

bpy.context.scene.sequence_editor.sequences.remove(effName)

If you don't have a reference to the sequence anymore, you will have to retrieve it from:

bpy.context.scene.sequence_editor.sequences_all
deleted 50 characters in body
Source Link
Robert Gützkow
  • 26k
  • 3
  • 48
  • 82

You have to pass an object of type bpy.types.Sequence into bpy.types.Sequences.remove(). This means you can pass effName into remove().

bpy.context.scene.sequence_editor.sequences.remove(effName)

If you don't have a reference to the sequence anymore, you will have to retrieve it from:

bpy.context.scene.sequence_editor.sequences_all

or alternatively:

bpy.context.sequences

You have to pass an object of type bpy.types.Sequence into bpy.types.Sequences.remove(). This means you can pass effName into remove().

bpy.context.scene.sequence_editor.sequences.remove(effName)

If you don't have a reference to the sequence anymore, you will have to retrieve it from:

bpy.context.scene.sequence_editor.sequences_all

or alternatively:

bpy.context.sequences

You have to pass an object of type bpy.types.Sequence into bpy.types.Sequences.remove(). This means you can pass effName into remove().

bpy.context.scene.sequence_editor.sequences.remove(effName)

If you don't have a reference to the sequence anymore, you will have to retrieve it from:

bpy.context.scene.sequence_editor.sequences_all
Source Link
Robert Gützkow
  • 26k
  • 3
  • 48
  • 82
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