Timeline for Turn weight paint(vertex groups) into vertex paint?
Current License: CC BY-SA 3.0
6 events
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May 25, 2019 at 18:52 | comment | added | MarcClintDion | Comment on old threads all you want, it's not an offense. Your point is valid especially with shaders. I use 1-x in GLSL as well. It slipped past me here, thanks for pointing it out. | |
May 9, 2019 at 16:33 | comment | added | Joseph Brandenburg | This is a really old thread, but I want to add a little correction: the best way to invert a color/alpha value is to simply subtract it from one. It's actually the same math, x*-1 + 1 = 1-x, but one fewer calculation can save time. I do this a lot in shaders, where performance does matter. | |
Aug 22, 2014 at 0:50 | vote | accept | GiantCowFilms | ||
Aug 21, 2014 at 19:08 | history | edited | MarcClintDion | CC BY-SA 3.0 |
added 147 characters in body
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Aug 21, 2014 at 18:56 | history | edited | MarcClintDion | CC BY-SA 3.0 |
added 179 characters in body
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Aug 21, 2014 at 18:46 | history | answered | MarcClintDion | CC BY-SA 3.0 |