Timeline for Is Blender appropriate for learning Stereometry (a subject in mathematics)?
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Mar 21, 2022 at 2:40 | vote | accept | Display Name | ||
Sep 8, 2019 at 8:59 | answer | added | Lukasz-40sth | timeline score: 1 | |
Sep 8, 2019 at 8:16 | comment | added | hatinacat2000 | Alright, good luck, pal | |
Sep 8, 2019 at 8:11 | comment | added | hatinacat2000 | I don't understand, could you update your question with the precise goal of your project? Because you mentioned high school and math problems a lot in your question but now it sounds like you are trying to improve something in a project you are working on? Please clarify EDIT: OH...I would not recommend trying to annotate within Blender because it will be a slow process but if Geogebra can't get you the shape you need, I would annotate a screenshot in any other program | |
Sep 8, 2019 at 8:00 | comment | added | hatinacat2000 | It would be insightful if you explained you use-case... is this for you or a project you want to do for secondary school students? | |
Sep 8, 2019 at 7:41 | comment | added | hatinacat2000 | I don't think so, any analysis you do with Blender is going to be done in the console via Python code and you would need to build it yourself (unless you want to do that anyway), whereas you will get realtime visual feedback with Geogebra. That is the tool I would use | |
Sep 8, 2019 at 7:25 | comment | added | hatinacat2000 | What you are describing sounds like a job for Geogebra, not Blender | |
Sep 8, 2019 at 5:56 | comment | added | lemon | I think you can do many things: intersections, constrained objects, etc. About math symbol you can use the font you want inside Blender. You can also see lengths, angles, surfaces, etc. But I won't pretend to know stereometry so won't answer more than that. | |
Sep 8, 2019 at 4:55 | review | First posts | |||
Sep 8, 2019 at 8:25 | |||||
Sep 8, 2019 at 4:51 | history | asked | Display Name | CC BY-SA 4.0 |