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Oct 1, 2019 at 19:15 comment added Robert Gützkow The only thing that had to be done to solve @shawn's problem was to connect the alpha socket of the Image Texture node to the alpha socket of the Principled BSDF. How is that a ridiculous amount of work?
Oct 1, 2019 at 18:47 comment added Todd Gillissie It's kinda ridiculous that this much work is needed to get alpha transparency to display as expected. At the very least, there should be a checkbox to invert the alpha value in the basic options of the material.
Aug 28, 2019 at 14:06 vote accept shawn
Aug 26, 2019 at 21:30 comment added Robert Gützkow @shawn If this solved your problem, please mark the answer as accepted using the checkmark next to it.
Aug 26, 2019 at 21:27 comment added shawn Very nice! Thanks!
Aug 23, 2019 at 20:48 history answered Robert Gützkow CC BY-SA 4.0